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@@ -1,81 +1,230 @@ |
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$(function () { |
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var items = [{ |
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name: `Infernal Bite`, |
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type: 'Curved Sword', |
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rqr: { |
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level: 25, |
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dex: 200 |
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}, |
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quality: 4, |
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stats: { |
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Dexterity: '[200 - 300]', |
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'Increased Crit Multiplier': '[40% - 65%]', |
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'Your hits always critically hit': null, |
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'50% of your damage is converted to fire damage': null, |
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'You take [2% - 5%] of all damage you deal yourself': null |
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}, |
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spritesheet: '../../src/client/images/items.png', |
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sprite: [9, 9] |
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}, { |
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name: `Cowl of Obscurity`, |
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type: 'Silk Cowl', |
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rqr: { |
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level: 20, |
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dex: 150 |
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}, |
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quality: 4, |
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stats: { |
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Vitality: '[20 - 35]', |
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Dexterity: '[150 - 220]', |
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'Critical hits heal you for [1% - 3%] of your maximum health': null, |
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'Your hits have a 50% chance to miss': null, |
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}, |
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/*let items = [{ |
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name: 'Bronze Hilt', |
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type: 'Material', |
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quality: 0, |
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stats: { '10% chance to roll [2 - 5] Strength': null }, |
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spritesheet: './IWD_Stuff.png', |
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sprite: [10, 15] |
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}, { |
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name: 'Bronze Hilt', |
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type: 'Material', |
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quality: 1, |
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stats: { |
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'10% chance to roll [2 - 5] Strength': null, |
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'10% chance to roll [1 - 4] Vitality': null |
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}, |
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spritesheet: './IWD_Stuff.png', |
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sprite: [10, 15] |
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}, { |
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name: 'Bronze Hilt', |
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type: 'Material', |
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quality: 1, |
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stats: { '20% chance to roll [2 - 5] Dexterity': null }, |
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spritesheet: './IWD_Stuff.png', |
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sprite: [10, 15] |
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}, { |
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name: 'Iron Blade', |
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type: 'Material', |
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quality: 0, |
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stats: { |
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'5% chance to roll [1% - 3%] Attack Speed': null, |
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'5% chance to roll [2% - 4%] Attack Crit Chance': null |
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}, |
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spritesheet: './IWD_Stuff.png', |
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sprite: [11, 16] |
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}, { |
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name: 'Iron Blade', |
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type: 'Material', |
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quality: 1, |
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stats: { '20% chance to roll [10% - 20%] Attack Crit Multiplier': null }, |
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spritesheet: './IWD_Stuff.png', |
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sprite: [11, 16] |
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}, { |
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name: 'Iron Blade', |
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type: 'Material', |
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quality: 2, |
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stats: { '30% chance to roll [1% - 3%] Attack Speed': null }, |
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spritesheet: './IWD_Stuff.png', |
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sprite: [11, 16] |
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}, { |
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name: 'Infernal Bite', |
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type: 'Curved Sword', |
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rqr: { |
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level: 25, |
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dex: 200 |
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}, |
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quality: 4, |
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stats: { |
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Dexterity: '[200 - 300]', |
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'Increased Crit Multiplier': '[40% - 65%]', |
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'Your hits always critically hit': null, |
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'50% of your damage is converted to fire damage': null, |
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'You take [2% - 5%] of all damage you deal yourself': null |
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}, |
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spritesheet: '../../src/client/images/items.png', |
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sprite: [9, 9] |
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}, { |
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name: 'Cowl of Obscurity', |
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type: 'Silk Cowl', |
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rqr: { |
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level: 20, |
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dex: 150 |
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}, |
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quality: 4, |
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stats: { |
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Vitality: '[20 - 35]', |
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Dexterity: '[150 - 220]', |
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'Critical hits heal you for [1% - 3%] of your maximum health': null, |
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'Your hits have a 50% chance to miss': null |
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}, |
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spritesheet: '../../src/client/images/items.png', |
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sprite: [0, 4] |
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}];*/ |
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//Mining |
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const items2 = [ |
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{ text: 'Reach Level 5' }, |
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{ text: 'Train Mining' }, |
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{ text: 'Buy Basic Mining Pick' }, |
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{ |
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name: 'Iron Mining Pick', |
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type: 'Tool', |
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quality: 0, |
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spritesheet: './IWD_Stuff.png', |
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sprite: [4, 12] |
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}, |
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{ text: 'Mine Iron Ore' }, |
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{ |
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name: 'Iron Ore', |
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type: 'Material', |
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quality: 0, |
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spritesheet: './IWD_Stuff.png', |
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sprite: [4, 11] |
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}, |
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{ text: 'Gain Mining Skill' }, |
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{ text: 'Craft Iron Bars' }, |
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{ |
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name: 'Iron Bar', |
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type: 'Material', |
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quality: 0, |
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spritesheet: './IWD_Stuff.png', |
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sprite: [0, 11] |
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}, |
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{ text: 'Gain Mining Skill' } |
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]; |
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//Blacksmithing |
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const items = [ |
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{ text: 'Reach Level 5' }, |
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{ text: 'Train Blacksmithing' }, |
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{ text: 'Buy Hammer' }, |
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{ |
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name: 'Iron Blacksmith\'s Hammer', |
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type: 'Tool', |
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quality: 0, |
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spritesheet: './IWD_Stuff.png', |
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sprite: [0, 12] |
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}, |
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{ text: 'Train Glove Plate Recipe' }, |
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{ |
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name: 'Iron Glove Plate', |
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type: 'Recipe', |
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quality: 0, |
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spritesheet: '../../src/client/images/consumables.png', |
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sprite: [0, 5] |
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}, |
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{ text: 'Obtain Iron Bars' }, |
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{ text: 'Craft Plates' }, |
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{ |
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name: 'Iron Glove Plate', |
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type: 'Material', |
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quality: 0, |
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spritesheet: './IWD_Stuff.png', |
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sprite: [13, 14] |
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}, |
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{ text: 'Gain Skill' }, |
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{ text: 'Train Iron Gloves Recipe' }, |
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{ text: 'Craft Iron Bars' }, |
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{ |
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name: 'Iron Gloves', |
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type: 'Recipe', |
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quality: 0, |
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spritesheet: '../../src/client/images/consumables.png', |
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sprite: [0, 5] |
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}, |
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{ text: 'Craft Gloves' }, |
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{ |
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name: 'Iron Gloves', |
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type: 'Recipe', |
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quality: 0, |
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spritesheet: '../../src/client/images/items.png', |
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sprite: [0, 4] |
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}]; |
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sprite: [3, 0] |
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}, |
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{ text: 'Gain Skill' } |
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]; |
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for (var i = 0; i < items.length - 1; i++) { |
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$('.tooltip:first-child').clone().appendTo('body'); |
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} |
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const htmlItem = ` |
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<div class="tooltip"> |
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<div class="sprite-box"> |
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<div class="sprite"></div> |
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</div> |
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<div class="name"></div> |
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<div class="type"></div> |
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<div class="rqr"></div> |
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<div class="stats"></div> |
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<div class="description"></div> |
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</div>`; |
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items.forEach(function (item, i) { |
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var div = $('.tooltip').eq(i); |
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const buildItem = item => { |
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const div = $(htmlItem).appendTo('body'); |
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for (var p in item) { |
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var val = item[p]; |
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for (let p in item) |
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div.find('.' + p).html(item[p]); |
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div.find('.' + p).html(val); |
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let stats = item.stats; |
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if (stats) { |
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let val = ''; |
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for (let s in stats) { |
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let v = s; |
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if (stats[s]) |
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v = stats[s] + ' ' + s; |
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val += '<div class="stat">' + v + '</div>'; |
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} |
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div.find('.stats').html(val); |
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} |
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var stats = item.stats; |
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if (stats) { |
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var val = ''; |
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for (var s in stats) { |
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var v = s; |
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if (stats[s]) |
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v = stats[s] + ' ' + s; |
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val += '<div class="stat">' + v + '</div>'; |
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} |
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div.find('.stats').html(val); |
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let rqr = item.rqr; |
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if (rqr) { |
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let val = 'Requires: '; |
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for (let s in rqr) { |
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val += rqr[s] + ' ' + s; |
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if (Object.keys(rqr).indexOf(s) < Object.keys(rqr).length - 1) |
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val += ', '; |
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} |
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div.find('.rqr').html(val); |
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} |
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var rqr = item.rqr; |
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if (rqr) { |
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var val = 'Requires: '; |
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for (var s in rqr) { |
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val += rqr[s] + ' ' + s; |
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if (Object.keys(rqr).indexOf(s) < Object.keys(rqr).length - 1) |
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val += ', '; |
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} |
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div.find('.rqr').html(val); |
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} |
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const bg = `url('${item.spritesheet}') ${(-item.sprite[0] * 64)}px ${(-item.sprite[1] * 64)}px`; |
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div.find('.sprite') |
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.css({ background: bg }) |
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.html(''); |
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div.find('.name').addClass('q' + item.quality); |
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}; |
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div.find('.sprite') |
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.css({ |
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background: 'url(' + item.spritesheet + ') ' + (-item.sprite[0] * 64) + 'px ' + (-item.sprite[1] * 64) + 'px' |
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}) |
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.html(''); |
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const htmlText = '<div class=\'text\'></div>'; |
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div.find('.name').addClass('q' + item.quality); |
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const buildText = ({ text }) => { |
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const div = $(htmlText) |
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.appendTo('body') |
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.html(text); |
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}; |
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$(function () { |
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items.forEach(item => { |
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if (item.text) |
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buildText(item); |
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else |
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buildItem(item); |
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}); |
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}); |