diff --git a/src/server/items/generator.js b/src/server/items/generator.js index 7b51bdbd..989c13a0 100644 --- a/src/server/items/generator.js +++ b/src/server/items/generator.js @@ -47,7 +47,7 @@ module.exports = { if (blueprint.level < 5) currencyChance = 0; else if (blueprint.level < 14) - currencyChance = (blueprint.level - 4) / 11; + currencyChance *= (blueprint.level - 4) / 11; //If you kill a mob that's too low of a level, idols are much more rare if (