@@ -1,7 +1,7 @@ | |||
define([ | |||
'js/system/events', | |||
'js/rendering/renderer' | |||
], function( | |||
], function ( | |||
events, | |||
renderer | |||
) { | |||
@@ -48,7 +48,7 @@ define([ | |||
enabled: true, | |||
init: function() { | |||
init: function () { | |||
$(window).on('keydown', this.events.keyboard.keyDown.bind(this)); | |||
$(window).on('keyup', this.events.keyboard.keyUp.bind(this)); | |||
events.on('onSceneMove', this.events.mouse.mouseMove.bind(this)); | |||
@@ -59,7 +59,7 @@ define([ | |||
.on('mousemove', this.events.mouse.mouseMove.bind(this)); | |||
}, | |||
resetKeys: function() { | |||
resetKeys: function () { | |||
for (var k in this.keys) { | |||
events.emit('onKeyUp', k); | |||
} | |||
@@ -67,7 +67,7 @@ define([ | |||
this.keys = {}; | |||
}, | |||
getMapping: function(charCode) { | |||
getMapping: function (charCode) { | |||
if (charCode >= 97) | |||
return (charCode - 96).toString(); | |||
@@ -78,7 +78,7 @@ define([ | |||
}, | |||
isKeyDown: function(key, noConsume) { | |||
isKeyDown: function (key, noConsume) { | |||
var down = this.keys[key]; | |||
if (down != null) { | |||
if (noConsume) | |||
@@ -90,7 +90,7 @@ define([ | |||
} else | |||
return false; | |||
}, | |||
getAxis: function(name) { | |||
getAxis: function (name) { | |||
var axis = this.axes[name]; | |||
if (!axis) | |||
return 0; | |||
@@ -116,7 +116,7 @@ define([ | |||
events: { | |||
keyboard: { | |||
keyDown: function(e) { | |||
keyDown: function (e) { | |||
if (!this.enabled) | |||
return; | |||
@@ -138,9 +138,8 @@ define([ | |||
return false; | |||
else if (e.key == 'F11') | |||
events.emit('onToggleFullscreen'); | |||
}, | |||
keyUp: function(e) { | |||
keyUp: function (e) { | |||
if (!this.enabled) | |||
return; | |||
@@ -155,7 +154,7 @@ define([ | |||
} | |||
}, | |||
mouse: { | |||
mouseDown: function(e) { | |||
mouseDown: function (e) { | |||
var el = $(e.target); | |||
if ((!el.hasClass('ui-container')) || (el.hasClass('blocking'))) | |||
return; | |||
@@ -167,7 +166,7 @@ define([ | |||
events.emit('mouseDown', this.mouse); | |||
}, | |||
mouseUp: function(e) { | |||
mouseUp: function (e) { | |||
var el = $(e.target); | |||
if ((!el.hasClass('ui-container')) || (el.hasClass('blocking'))) | |||
return; | |||
@@ -178,7 +177,7 @@ define([ | |||
events.emit('mouseUp', this.mouse); | |||
}, | |||
mouseMove: function(e) { | |||
mouseMove: function (e) { | |||
if (e) | |||
this.mouseRaw = e; | |||
else | |||
@@ -199,4 +198,4 @@ define([ | |||
} | |||
} | |||
}; | |||
}); | |||
}); |
@@ -21,7 +21,7 @@ define([ | |||
'ui/templates/tooltips/tooltips', | |||
'ui/templates/reputation/reputation', | |||
'ui/templates/death/death' | |||
], function( | |||
], function ( | |||
client, | |||
uiFactory, | |||
renderer, | |||
@@ -35,11 +35,11 @@ define([ | |||
return { | |||
hasFocus: true, | |||
init: function() { | |||
init: function () { | |||
client.init(this.onClientReady.bind(this)); | |||
}, | |||
onClientReady: function() { | |||
onClientReady: function () { | |||
client.request({ | |||
module: 'clientConfig', | |||
method: 'getResourcesList', | |||
@@ -47,16 +47,16 @@ define([ | |||
}); | |||
}, | |||
onGetResourceList: function(list) { | |||
onGetResourceList: function (list) { | |||
resources.init(list); | |||
events.on('onResourcesLoaded', this.start.bind(this)); | |||
}, | |||
start: function() { | |||
start: function () { | |||
window.onfocus = this.onFocus.bind(this, true); | |||
window.onblur = this.onFocus.bind(this, false); | |||
$(window).on('contextmenu', function(e) { | |||
$(window).on('contextmenu', function (e) { | |||
e.preventDefault(); | |||
return false; | |||
}); | |||
@@ -74,7 +74,7 @@ define([ | |||
this.render(); | |||
}, | |||
onFocus: function(hasFocus) { | |||
onFocus: function (hasFocus) { | |||
//Hack: Later we might want to make it not render when out of focus | |||
this.hasFocus = true; | |||
@@ -82,14 +82,14 @@ define([ | |||
input.resetKeys(); | |||
}, | |||
render: function() { | |||
render: function () { | |||
numbers.render(); | |||
renderer.render(); | |||
requestAnimationFrame(this.render.bind(this)); | |||
}, | |||
update: function() { | |||
update: function () { | |||
objects.update(); | |||
renderer.update(); | |||
uiFactory.update(); | |||
@@ -97,4 +97,4 @@ define([ | |||
setTimeout(this.update.bind(this), 16); | |||
} | |||
}; | |||
}); | |||
}); |
@@ -1,20 +1,20 @@ | |||
define([ | |||
'socket', | |||
'js/system/events' | |||
], function( | |||
], function ( | |||
io, | |||
events | |||
) { | |||
var client = { | |||
doneConnect: false, | |||
init: function(onReady) { | |||
init: function (onReady) { | |||
var tType = 'websocket'; | |||
if (window.location.href.indexOf('polling') > -1) | |||
tType = 'polling'; | |||
this.socket = io({ | |||
transports: [ tType ] | |||
transports: [tType] | |||
}); | |||
this.socket.on('connect', this.onConnected.bind(this, onReady)); | |||
@@ -23,7 +23,7 @@ define([ | |||
this.socket.on('events', this.onEvents.bind(this)); | |||
this.socket.on('dc', this.onDisconnect.bind(this)); | |||
}, | |||
onConnected: function(onReady) { | |||
onConnected: function (onReady) { | |||
if (this.doneConnect) | |||
this.onDisconnect(); | |||
else | |||
@@ -32,30 +32,32 @@ define([ | |||
if (onReady) | |||
onReady(); | |||
}, | |||
onDisconnect: function() { | |||
onDisconnect: function () { | |||
window.location = window.location; | |||
}, | |||
onHandshake: function() { | |||
onHandshake: function () { | |||
events.emit('onHandshake'); | |||
this.socket.emit('handshake'); | |||
}, | |||
request: function(msg) { | |||
request: function (msg) { | |||
this.socket.emit('request', msg, msg.callback); | |||
}, | |||
onEvent: function(response) { | |||
onEvent: function (response) { | |||
events.emit(response.event, response.data); | |||
}, | |||
onEvents: function(response) { | |||
onEvents: function (response) { | |||
//If we get objects, self needs to be first | |||
// otherwise we might create the object (setting his position or attack animation) | |||
// before instantiating it | |||
var oList = response.onGetObject; | |||
if (oList) { | |||
var prepend = oList.filter(function(o) { | |||
var prepend = oList.filter(function (o) { | |||
return o.self; | |||
}); | |||
oList.spliceWhere(function(o) { | |||
return prepend.some(function(p) { return p == o; }); | |||
oList.spliceWhere(function (o) { | |||
return prepend.some(function (p) { | |||
return p == o; | |||
}); | |||
}); | |||
oList.unshift.apply(oList, prepend); | |||
} | |||
@@ -64,7 +66,7 @@ define([ | |||
var r = response[e]; | |||
//Certain messages expect to be performed last (because the object they act on hasn't been greated when they get queued) | |||
r.sort(function(a, b) { | |||
r.sort(function (a, b) { | |||
if (a.performLast) | |||
return 1; | |||
else if (b.performLast) | |||
@@ -73,7 +75,7 @@ define([ | |||
return 0; | |||
}); | |||
r.forEach(function(o) { | |||
r.forEach(function (o) { | |||
events.emit(e, o); | |||
}); | |||
} | |||
@@ -81,4 +83,4 @@ define([ | |||
}; | |||
return client; | |||
}); | |||
}); |
@@ -293,9 +293,33 @@ define([ | |||
this.target = target; | |||
var reputation = this.obj.reputation; | |||
this.obj.syncer.set(true, 'trade', 'sellList', { | |||
markup: target.trade.markup.buy, | |||
items: this.obj.inventory.items.filter(i => ((i.worth > 0) && (!i.eq))) | |||
items: this.obj.inventory.items | |||
.filter(i => ((i.worth > 0) && (!i.eq))) | |||
.map(function (i) { | |||
if (i.factions) { | |||
i.factions = i.factions.map(function (f) { | |||
var faction = reputation.getBlueprint(f.id); | |||
var factionTier = reputation.getTier(f.id); | |||
var noEquip = null; | |||
if (factionTier < f.tier) | |||
noEquip = true; | |||
return { | |||
name: faction.name, | |||
tier: f.tier, | |||
tierName: ['Hated', 'Hostile', 'Unfriendly', 'Neutral', 'Friendly', 'Honored', 'Revered', 'Exalted'][f.tier], | |||
noEquip: noEquip | |||
}; | |||
}, this); | |||
} | |||
return i; | |||
}) | |||
}); | |||
}, | |||