Browse Source

feat #1836

tags/v0.10.4^2
Shaun 2 years ago
parent
commit
9a2fd779f5
2 changed files with 25 additions and 9 deletions
  1. +2
    -1
      src/client/js/rendering/particles.js
  2. +23
    -8
      src/client/js/rendering/renderer.js

+ 2
- 1
src/client/js/rendering/particles.js View File

@@ -28,9 +28,10 @@ define([

let options = $.extend(true, {}, particleDefaults, config);

let emitter = new PIXI.particles.Emitter(this.r.layers.particles, ['images/particles.png'], options);
let emitter = new PIXI.particles.Emitter(this.stage, ['images/particles.png'], options);
emitter.obj = obj;
emitter.emit = true;
emitter.particleEngine = this;

this.emitters.push(emitter);



+ 23
- 8
src/client/js/rendering/renderer.js View File

@@ -21,11 +21,15 @@ define([
globals,
renderLoginBackground
) {
let mRandom = Math.random.bind(Math);
const mRandom = Math.random.bind(Math);

const particleLayers = ['particlesUnder', 'particles'];
const particleEngines = {};

return {
stage: null,
layers: {
particlesUnder: null,
objects: null,
mobs: null,
characters: null,
@@ -115,10 +119,15 @@ define([
this.textures[t].scaleMode = PIXI.SCALE_MODES.NEAREST;
});

particles.init({
r: this,
renderer: this.renderer,
stage: this.layers.particles
particleLayers.forEach(p => {
const engine = $.extend({}, particles);
engine.init({
r: this,
renderer: this.renderer,
stage: this.layers[p]
});

particleEngines[p] = engine;
});

this.buildSpritesTexture();
@@ -769,11 +778,16 @@ define([
},

buildEmitter: function (config) {
return particles.buildEmitter(config);
const { layerName = 'particles' } = config;
const particleEngine = particleEngines[layerName];

return particleEngine.buildEmitter(config);
},

destroyEmitter: function (emitter) {
particles.destroyEmitter(emitter);
const particleEngine = emitter.particleEngine;

particleEngine.destroyEmitter(emitter);
},

setSprite: function (obj) {
@@ -887,7 +901,8 @@ define([
return;

effects.render();
particles.update();

particleLayers.forEach(p => particleEngines[p].update());

this.renderer.render(this.stage);
}


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