Quellcode durchsuchen

Fixes #132

tags/v0.1.3^2
Shaun vor 7 Jahren
Ursprung
Commit
b72abb304e
2 geänderte Dateien mit 27 neuen und 10 gelöschten Zeilen
  1. +4
    -2
      src/client/js/components/moveAnimation.js
  2. +23
    -8
      src/client/js/rendering/renderer.js

+ 4
- 2
src/client/js/components/moveAnimation.js Datei anzeigen

@@ -1,7 +1,7 @@
define([
'js/rendering/renderer'
], function(
renderer
) {
return {
type: 'moveAnimation',
@@ -114,6 +114,8 @@ define([

this.obj.setSpritePosition();
}

renderer.updateSprites();
}
};
});

+ 23
- 8
src/client/js/rendering/renderer.js Datei anzeigen

@@ -51,6 +51,11 @@ define([
moveSpeedMax: 1.50,
moveSpeedInc: 0.5,

lastUpdatePos: {
x: 0,
y: 0
},

zoneId: null,

textures: {},
@@ -412,8 +417,13 @@ define([

var w = this.w;
var h = this.h;
var x = ~~player.x;
var y = ~~player.y;

var x = ~~((-this.stage.x / scale) + (this.width / (scale * 2)));
var y = ~~((-this.stage.y / scale) + (this.height / (scale * 2)));

this.lastUpdatePos.x = this.stage.x;
this.lastUpdatePos.y = this.stage.y;

var sprites = this.sprites;
var map = this.map;
var container = this.layers.tileSprites;
@@ -421,10 +431,10 @@ define([
var sw = this.showTilesW;
var sh = this.showTilesH;

var lowX = Math.max(0, x - sw);
var lowY = Math.max(0, y - sh);
var highX = Math.min(w - 1, x + sw);
var highY = Math.min(h - 1, y + sh);
var lowX = Math.max(0, x - sw) + 2;
var lowY = Math.max(0, y - sh) + 2;
var highX = Math.min(w - 1, x + sw) - 2;
var highY = Math.min(h - 1, y + sh) - 2;

var addedSprite = false;

@@ -536,8 +546,13 @@ define([
this.moveTo = null;
}

this.stage.x = -~~this.pos.x;
this.stage.y = -~~this.pos.y;
var stage = this.stage;
stage.x = -~~this.pos.x;
stage.y = -~~this.pos.y;

var halfScale = scale / 2;
if ((Math.abs(stage.x - this.lastUpdatePos.x) > halfScale) || (Math.abs(stage.y - this.lastUpdatePos.y) > halfScale))
this.updateSprites();

events.emit('onSceneMove');
}


Laden…
Abbrechen
Speichern