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tweaked lightning effect

tags/v0.1.4^2
Shaun pirms 7 gadiem
vecāks
revīzija
f71af76b3f
2 mainītis faili ar 6 papildinājumiem un 6 dzēšanām
  1. +1
    -1
      src/client/js/components/lightningEffect.js
  2. +5
    -5
      src/client/js/rendering/lightningBuilder.js

+ 1
- 1
src/client/js/components/lightningEffect.js Parādīt failu

@@ -13,7 +13,7 @@ define([

effect: null,

ttl: 6,
ttl: 6000,

init: function() {
effects.register(this);


+ 5
- 5
src/client/js/rendering/lightningBuilder.js Parādīt failu

@@ -49,18 +49,18 @@ define([
var patches = {};

for (var j = 0; j < steps; j++) {
var c = 105 + ~~(Math.random() * 150);
var c = [0xffeb38, 0xfaac45, 0xfafcfc][~~(Math.random() * 3)];
line.sprites.push(renderer.buildRectangle({
x: ~~(x / scaleMult) * scaleMult,
y: ~~(y / scaleMult) * scaleMult,
w: scaleMult,
h: scaleMult,
color: this.toHex(c, c, ~~(Math.random() * 100)),
color: c,
layerName: 'effects'
}));

var xx = x;//((~~((x / scale) / scaleMult) * scaleMult) * scale) - scaleMult;
var yy = y;//((~~((y / scale) / scaleMult) * scaleMult) * scale) - scaleMult;
var xx = x;
var yy = y;
if (!patches[xx + '-' + yy]) {
patches[xx + '-' + yy] = 1;

@@ -71,7 +71,7 @@ define([
cell: 0,
layerName: 'lightPatches'
});
lightPatch.alpha = Math.random() * 0.75;
lightPatch.alpha = Math.random() * 0.5;
lightPatch.tint = '0xffffff';
lightPatch.x = ~~((xx - scaleMult) / scaleMult) * scaleMult;
lightPatch.y = ~~((yy - scaleMult) / scaleMult) * scaleMult;


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