From f76798dd9404fa7a00b6fd068bbbd27ee96606a8 Mon Sep 17 00:00:00 2001 From: Shaun Date: Sat, 27 Jun 2020 18:43:10 +0200 Subject: [PATCH] random maps now only announce in the console that they are ready once they've been generated --- src/server/world/instancer.js | 2 ++ src/server/world/map.js | 2 -- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/world/instancer.js b/src/server/world/instancer.js index 952a86db..2df62834 100644 --- a/src/server/world/instancer.js +++ b/src/server/world/instancer.js @@ -62,6 +62,8 @@ module.exports = { map.seed = _.getGuid(); } + _.log('(M ' + map.name + '): Ready'); + map.clientMap.zoneId = this.zoneId; [resourceSpawner, syncer, objects, questBuilder, events, mail].forEach(i => i.init(fakeInstance)); diff --git a/src/server/world/map.js b/src/server/world/map.js index 16dcf4ad..a4a0c625 100644 --- a/src/server/world/map.js +++ b/src/server/world/map.js @@ -203,8 +203,6 @@ module.exports = { padding = mapFile.properties.padding; mapFile = null; - - _.log('(M ' + this.name + '): Ready'); }, build: function () {