23 Commits (ad00e23abb63423710d605a26a89712a13ab5c98)

Author SHA1 Message Date
  kckckc 7040fda936 Restructure clientComponent extensions 2 years ago
  kckckc 9661a902ca Should resolve in all cases even if missing a component 2 years ago
  kckckc deab4acc3d clientComponents can extend another component once both are loaded 2 years ago
  kckckc 677cc168ef Remove comment 2 years ago
  kckckc b3ae64b37a Send paths of client components and wait for them to load 2 years ago
  Shaun b8db626f09 bug #1772: Fixed an issue causing hookEvents and unhookEvents to never be bound to the correct component 3 years ago
  Shaun a62f4f6948 added a fadeInOut client component, a spawnObject event phase and a global event after an actor dies 3 years ago
  Big Bad Waffle b88496561c whirlwind ability first work 4 years ago
  Big Bad Waffle dae85f533d another fix for #1122 5 years ago
  Big Bad Waffle e42b44bb14 fixes #1122 5 years ago
  Big Bad Waffle b6d46d5114 movement and basic spellcasts 5 years ago
  Big Bad Waffle 82efc35102 movement and basic spellcasts 5 years ago
  BigBadWaffle 5853a5aadd cleanup 5 years ago
  Big Bad Waffle 9f6cf5b4e4 more eslint fixes 5 years ago
  big bad waffle 77aa9a9587 eslint autofix on clients folder 5 years ago
  big bad waffle 55894d7ed5 polygon notices and map sound defs 6 years ago
  big bad waffle 62bcff83e2 final work on this. need to merge to milestone 6 years ago
  Big Bad Waffle 25eeca6a5a moved custom channel code to socialCommands 6 years ago
  Shaun ad598618f3 initial commit 6 years ago
  Big Bad Waffle 4d629e890e Upgraded renderer 7 years ago
  Big Bad Waffle cf6919239f first ui work for events 7 years ago
  bigbadwaffle 213ebc4b96 Initial Commit 7 years ago