81 Révisions (ad00e23abb63423710d605a26a89712a13ab5c98)

Auteur SHA1 Message Date
  Shaun 4993657076 bug #1840: Fixed the map loader to not crash when room exits are defined before their corresponding room definitions il y a 2 ans
  Shaun c0f30b4a62 chore: Fixed a small linting issue il y a 2 ans
  Shaun d6af42db03 modding #1783 il y a 3 ans
  Shaun fffcfca449 feat #1740: Initial commit il y a 3 ans
  Shaun dd62f5a727 bug: Fixed an issue in blocking tile indices that was causing some water tiles to be walkable il y a 3 ans
  Shaun 887b031e51 feat[#1722]: Made blocking tile indices moddable il y a 3 ans
  Shaun e707b7a3a8 initial commit il y a 3 ans
  Shaun ce8cab9ad3 fixes #1549 il y a 3 ans
  Shaun 9cba6161d8 fixes #1539 il y a 3 ans
  Shaun Kichenbrand 0010c63152 refactored randomMap generator il y a 3 ans
  Shaun f862ee0d1e random maps can now spawn hidden areas il y a 3 ans
  Shaun 78897e086d closes #1497 il y a 3 ans
  Shaun 2071a5fa4f removed unused code il y a 3 ans
  Shaun e705f525d4 updated some packages and closes #1493 il y a 3 ans
  Shaun 1067bc3a62 closes #1492 il y a 3 ans
  Shaun 7296454971 random map room templates now have different randomised mappings for tiles, walls and doodads il y a 3 ans
  Shaun f76798dd94 random maps now only announce in the console that they are ready once they've been generated il y a 3 ans
  Shaun 4165cf140e tiny bracket cleanup il y a 3 ans
  Vildravn 56a2e1b688 The onAfterGetLayerObjects event now fires even on maps with empty clientObject layers il y a 4 ans
  Shaun 8f9dfa77f9 redesigned crab ruins area il y a 4 ans
  Shaun edd573e77a closes #1445 il y a 4 ans
  Shaun Kichenbrand 9992a7f323 fixed some linting issues il y a 4 ans
  Big Bad Waffle 38f4577f72 fixes #1415 il y a 4 ans
  Shaun Kichenbrand 4a4cefbc1c fixes #1331 il y a 4 ans
  Big Bad Waffle e1b4f9c344 another fix for #1325 to cater for portals il y a 4 ans
  Big Bad Waffle 5b66770f14 another fix for #1325 il y a 4 ans
  Big Bad Waffle 81f8a657ff fixes #1325 il y a 4 ans
  Big Bad Waffle 4a587582d0 another fix for #1325 to cater for portals il y a 4 ans
  Big Bad Waffle bdef602fcc another fix for #1325 il y a 4 ans
  Big Bad Waffle 3f03ffc4c4 fixes #1325 il y a 4 ans
  Big Bad Waffle 1fc705536f linting il y a 4 ans
  Big Bad Waffle 1bce892236 last map work il y a 4 ans
  Big Bad Waffle 22649f4a62 sewer map work il y a 4 ans
  Big Bad Waffle 7525bfc91c fixes #1283 il y a 4 ans
  Shaun Kichenbrand a3c2d880e6 node now crashes on promise rejections and added mudfish il y a 4 ans
  Big Bad Waffle 9ff22a49dd fixed polylines for newer map files il y a 4 ans
  Big Bad Waffle bccf51e30e fixed a hiddenRooms bug caused by newer versions of tiled il y a 4 ans
  Shaun Kichenbrand 042ce6fb5d refactoring il y a 4 ans
  Big Bad Waffle f9a12bb2b6 fixes #1139 il y a 5 ans
  Big Bad Waffle 0bf0eba5a2 fixes #1146 il y a 5 ans
  notme aae090339d use new path property of maps in maplist for relative folder loading il y a 5 ans
  notme 5485472125 use .has instead of checking against undefined il y a 5 ans
  notme 300b55df03 changed condition so that objects with width 0 still count as having a width il y a 5 ans
  notme 995cb04dc6 use new path property of maps in maplist for relative folder loading il y a 5 ans
  notme 4de07d7f90 use .has instead of checking against undefined il y a 5 ans
  notme ea166d7c16 changed condition so that objects with width 0 still count as having a width il y a 5 ans
  Big Bad Waffle d56b4e0976 more conflict fixes il y a 5 ans
  Big Bad Waffle dd8297e0ca estuary mobs now respawn il y a 5 ans
  big bad waffle 74f09cc1e8 eslint errors il y a 5 ans
  Big Bad Waffle 00bb3ea141 fixes #781 il y a 5 ans