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  1. define([
  2. 'js/system/events'
  3. ], function (
  4. events
  5. ) {
  6. return {
  7. type: 'inventory',
  8. items: [],
  9. init: function (blueprint) {
  10. events.emit('onGetItems', this.items);
  11. },
  12. extend: function (blueprint) {
  13. var rerender = false;
  14. if (blueprint.destroyItems) {
  15. rerender = true;
  16. events.emit('onDestroyItems', blueprint.destroyItems);
  17. }
  18. if (blueprint.getItems) {
  19. var items = this.items;
  20. var newItems = blueprint.getItems || [];
  21. var nLen = newItems.length;
  22. for (var i = 0; i < nLen; i++) {
  23. var nItem = newItems[i];
  24. var nId = nItem.id;
  25. var findItem = items.find(function (item) {
  26. return (item.id == nId);
  27. });
  28. if (findItem) {
  29. if (!rerender) {
  30. rerender = (
  31. (findItem.pos != nItem.pos) ||
  32. (findItem.eq != nItem.eq) ||
  33. (findItem.quantity != nItem.quantity)
  34. );
  35. }
  36. for (var p in findItem) {
  37. delete findItem[p];
  38. }
  39. $.extend(true, findItem, nItem);
  40. newItems.splice(i, 1);
  41. i--;
  42. nLen--;
  43. } else {
  44. rerender = true;
  45. nItem.isNew = true;
  46. }
  47. }
  48. this.items.push.apply(this.items, blueprint.getItems || []);
  49. events.emit('onGetItems', this.items, rerender);
  50. }
  51. },
  52. equipItemErrors: function (item) {
  53. var errors = [];
  54. var stats = this.obj.stats.values;
  55. var originalValues = this.obj.stats.originalValues || this.obj.stats.values;
  56. var playerLevel = (stats.originalLevel || stats.level);
  57. if (item.level > playerLevel)
  58. errors.push('level');
  59. if ((item.requires) && (originalValues[item.requires[0].stat] < item.requires[0].value))
  60. errors.push('stats');
  61. if (item.factions) {
  62. if (item.factions.some(function (f) {
  63. return f.noEquip;
  64. }))
  65. errors.push('faction');
  66. }
  67. return errors;
  68. },
  69. canEquipItem: function (item) {
  70. return (this.equipItemErrors(item).length == 0);
  71. }
  72. };
  73. });