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- define([
- 'js/system/events'
- ], function (
- events
- ) {
- return {
- type: 'inventory',
-
- items: [],
-
- init: function (blueprint) {
- events.emit('onGetItems', this.items);
- },
- extend: function (blueprint) {
- var rerender = false;
-
- if (blueprint.destroyItems) {
- rerender = true;
- events.emit('onDestroyItems', blueprint.destroyItems);
- }
-
- if (blueprint.getItems) {
- var items = this.items;
- var newItems = blueprint.getItems || [];
- var nLen = newItems.length;
-
- for (var i = 0; i < nLen; i++) {
- var nItem = newItems[i];
- var nId = nItem.id;
-
- var findItem = items.find(function (item) {
- return (item.id == nId);
- });
- if (findItem) {
- if (!rerender) {
- rerender = (
- (findItem.pos != nItem.pos) ||
- (findItem.eq != nItem.eq) ||
- (findItem.quantity != nItem.quantity)
- );
- }
-
- for (var p in findItem) {
- delete findItem[p];
- }
-
- $.extend(true, findItem, nItem);
-
- newItems.splice(i, 1);
- i--;
- nLen--;
- } else {
- rerender = true;
- nItem.isNew = true;
- }
- }
-
- this.items.push.apply(this.items, blueprint.getItems || []);
-
- events.emit('onGetItems', this.items, rerender);
- }
- },
-
- equipItemErrors: function (item) {
- var errors = [];
- var stats = this.obj.stats.values;
-
- var playerLevel = (stats.originalLevel || stats.level);
- if (item.level > playerLevel)
- errors.push('level');
-
- if ((item.requires) && (stats[item.requires[0].stat] < item.requires[0].value))
- errors.push('stats');
-
- if (item.factions) {
- if (item.factions.some(function (f) {
- return f.noEquip;
- }))
- errors.push('faction');
- }
-
- return errors;
- },
-
- canEquipItem: function (item) {
- return (this.equipItemErrors.length == 0);
- }
- };
- });
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