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  1. define([
  2. 'js/resources',
  3. 'js/system/events',
  4. 'js/misc/physics',
  5. 'js/rendering/effects',
  6. 'js/rendering/tileOpacity',
  7. 'js/rendering/particles',
  8. 'js/rendering/shaders/outline',
  9. 'js/rendering/spritePool',
  10. 'picture'
  11. ], function (
  12. resources,
  13. events,
  14. physics,
  15. effects,
  16. tileOpacity,
  17. particles,
  18. shaderOutline,
  19. spritePool,
  20. picture
  21. ) {
  22. var scale = 40;
  23. var scaleMult = 5;
  24. var pixi = PIXI;
  25. return {
  26. stage: null,
  27. layers: {
  28. objects: null,
  29. mobs: null,
  30. characters: null,
  31. attacks: null,
  32. effects: null,
  33. particles: null,
  34. lightPatches: null,
  35. lightBeams: null,
  36. tileSprites: null,
  37. hiders: null
  38. },
  39. titleScreen: false,
  40. width: 0,
  41. height: 0,
  42. showTilesW: 0,
  43. showTilesH: 0,
  44. pos: {
  45. x: 0,
  46. y: 0
  47. },
  48. moveTo: null,
  49. moveSpeed: 0,
  50. moveSpeedMax: 1.50,
  51. moveSpeedInc: 0.5,
  52. lastUpdatePos: {
  53. x: 0,
  54. y: 0
  55. },
  56. zoneId: null,
  57. textures: {},
  58. textureCache: {},
  59. sprites: [],
  60. lastTick: null,
  61. hiddenRooms: null,
  62. init: function () {
  63. PIXI.GC_MODES.DEFAULT = PIXI.GC_MODES.AUTO;
  64. PIXI.SCALE_MODES.DEFAULT = PIXI.SCALE_MODES.NEAREST;
  65. events.on('onGetMap', this.onGetMap.bind(this));
  66. events.on('onToggleFullscreen', this.toggleScreen.bind(this));
  67. this.width = $('body').width();
  68. this.height = $('body').height();
  69. this.showTilesW = Math.ceil((this.width / scale) / 2) + 3;
  70. this.showTilesH = Math.ceil((this.height / scale) / 2) + 3;
  71. this.renderer = pixi.autoDetectRenderer(this.width, this.height, {
  72. backgroundColor: '0x2d2136'
  73. });
  74. window.onresize = this.onResize.bind(this);
  75. $(this.renderer.view)
  76. .appendTo('.canvasContainer');
  77. this.stage = new pixi.Container();
  78. var layers = this.layers;
  79. Object.keys(layers).forEach(function (l) {
  80. if (l == 'tileSprites') {
  81. layers[l] = new pixi.Container();
  82. layers[l].layer = 'tiles';
  83. } else {
  84. layers[l] = new pixi.Container();
  85. layers[l].layer = l;
  86. }
  87. this.stage.addChild(layers[l])
  88. }, this);
  89. var spriteNames = ['tiles', 'mobs', 'bosses', 'animBigObjects', 'bigObjects', 'objects', 'characters', 'attacks', 'auras', 'walls', 'ui', 'animChar', 'animMob', 'animBoss', 'white', 'ray'];
  90. resources.spriteNames.forEach(function (s) {
  91. if (s.indexOf('.png') > -1)
  92. spriteNames.push(s);
  93. });
  94. spriteNames.forEach(function (t) {
  95. this.textures[t] = new pixi.BaseTexture(resources.sprites[t].image);
  96. this.textures[t].scaleMode = pixi.SCALE_MODES.NEAREST;
  97. }, this);
  98. particles.init({
  99. r: this,
  100. renderer: this.renderer,
  101. stage: this.layers.particles
  102. });
  103. this.buildSpritesTexture();
  104. },
  105. buildSpritesTexture: function () {
  106. var container = new pixi.Container();
  107. var totalHeight = 0;
  108. ['tiles', 'walls', 'objects'].forEach(function (t) {
  109. var texture = this.textures[t];
  110. var tile = new pixi.Sprite(new pixi.Texture(texture));
  111. tile.width = texture.width;
  112. tile.height = texture.height;
  113. tile.x = 0;
  114. tile.y = totalHeight;
  115. container.addChild(tile);
  116. totalHeight += tile.height;
  117. }, this);
  118. var renderTexture = pixi.RenderTexture.create(this.textures.tiles.width, totalHeight);
  119. this.renderer.render(container, renderTexture);
  120. this.textures.sprites = renderTexture;
  121. this.textures.scaleMult = pixi.SCALE_MODES.NEAREST;
  122. },
  123. toggleScreen: function () {
  124. var screenMode = 0;
  125. var isFullscreen = (window.innerHeight == screen.height);
  126. if (isFullscreen)
  127. screenMode = 0;
  128. else
  129. screenMode = 1;
  130. if (screenMode == 0) {
  131. (document.cancelFullscreen || document.msCancelFullscreen || document.mozCancelFullscreen || document.webkitCancelFullScreen).call(document);
  132. return 'Windowed';
  133. } else if (screenMode == 1) {
  134. var el = $('body')[0];
  135. (el.requestFullscreen || el.msRequestFullscreen || el.mozRequestFullscreen || el.webkitRequestFullscreen).call(el);
  136. return 'Fullscreen';
  137. }
  138. },
  139. buildTitleScreen: function () {
  140. this.titleScreen = true;
  141. this.setPosition({
  142. x: 0,
  143. y: 0
  144. }, true);
  145. var w = Math.ceil(this.width / scale) + 1;
  146. var h = Math.ceil(this.height / scale) + 1;
  147. var container = this.layers.tileSprites;
  148. for (var i = 0; i < w; i++) {
  149. for (var j = 0; j < h; j++) {
  150. var ii = i / 10;
  151. var alpha = Math.sin(((j * 0.2) % 5) + Math.cos(ii % 8));
  152. var tile = 5;
  153. if (j < 7)
  154. tile = 5;
  155. else if (alpha < -0.2)
  156. tile = 3;
  157. else if (alpha < 0.2)
  158. tile = 4;
  159. else if ((alpha < 0.5) && (j > 7))
  160. tile = 53;
  161. alpha = Math.random();
  162. if (tile == 5)
  163. alpha *= 2;
  164. else if (tile == 3)
  165. alpha *= 1;
  166. else if (tile == 4)
  167. alpha *= 1;
  168. else if (tile == 53)
  169. alpha *= 2;
  170. alpha = Math.min(Math.max(0.15, alpha), 0.65);
  171. if (Math.random() < 0.35) {
  172. tile = {
  173. '2': 7,
  174. '5': 6,
  175. '3': 0,
  176. '4': 1,
  177. '53': 54
  178. }[tile];
  179. }
  180. var tile = new pixi.Sprite(this.getTexture('sprites', tile));
  181. tile.alpha = alpha;
  182. tile.position.x = i * scale;
  183. tile.position.y = j * scale;
  184. tile.width = scale;
  185. tile.height = scale;
  186. if (Math.random() < 0.5) {
  187. tile.position.x += scale;
  188. tile.scale.x = -scaleMult;
  189. }
  190. container.addChild(tile);
  191. }
  192. }
  193. },
  194. onResize: function () {
  195. var zoom = window.devicePixelRatio;
  196. this.width = $('body').width() * zoom;
  197. this.height = $('body').height() * zoom;
  198. this.showTilesW = Math.ceil((this.width / scale) / 2) + 3;
  199. this.showTilesH = Math.ceil((this.height / scale) / 2) + 3;
  200. this.renderer.resize(this.width, this.height);
  201. if (window.player) {
  202. this.setPosition({
  203. x: (window.player.x - (this.width / (scale * 2))) * scale,
  204. y: (window.player.y - (this.height / (scale * 2))) * scale
  205. }, true);
  206. }
  207. if (this.titleScreen) {
  208. this.clean();
  209. this.buildTitleScreen();
  210. }
  211. events.emit('onResize');
  212. },
  213. getTexture: function (baseTex, cell, size) {
  214. size = size || 8;
  215. var name = baseTex + '_' + cell;
  216. var textureCache = this.textureCache;
  217. var cached = textureCache[name];
  218. if (!cached) {
  219. var y = ~~(cell / 8);
  220. var x = cell - (y * 8);
  221. cached = new pixi.Texture(this.textures[baseTex], new pixi.Rectangle(x * size, y * size, size, size));
  222. textureCache[name] = cached;
  223. }
  224. return cached;
  225. },
  226. clean: function () {
  227. this.stage.removeChild(this.layers.hiders);
  228. this.layers.hiders = new pixi.Container();
  229. this.layers.hiders.layer = 'hiders';
  230. this.stage.addChild(this.layers.hiders);
  231. var container = this.layers.tileSprites;
  232. this.stage.removeChild(container);
  233. this.layers.tileSprites = container = new pixi.Container();
  234. container.layer = 'tiles';
  235. this.stage.addChild(container);
  236. this.stage.children.sort(function (a, b) {
  237. if (a.layer == 'hiders')
  238. return 1;
  239. else if (b.layer == 'hiders')
  240. return -1;
  241. else if (a.layer == 'tiles')
  242. return -1;
  243. else if (b.layer == 'tiles')
  244. return 1;
  245. else
  246. return 0;
  247. }, this);
  248. },
  249. onGetMapCustomization: function (msg) {
  250. if (!msg.collide) {
  251. var children = this.layers.tiles.children;
  252. var cLen = children.length;
  253. var x = msg.x * scale;
  254. var y = msg.y * scale;
  255. for (var i = cLen - 1; i >= 0; i--) {
  256. var c = children[i];
  257. var cx = c.x;
  258. if (c.scale.x < 0)
  259. cx -= scale;
  260. if ((cx == x) && (c.y == y)) {
  261. c.parent.removeChild(c);
  262. break;
  263. }
  264. }
  265. }
  266. var tile = new pixi.Sprite(this.getTexture('sprites', msg.tile))
  267. tile.alpha = tileOpacity.map(msg.tile);
  268. tile.position.x = msg.x * scale;
  269. tile.position.y = msg.y * scale;
  270. tile.width = scale;
  271. tile.height = scale;
  272. if (Math.random() < 0.5) {
  273. tile.position.x += scale;
  274. tile.scale.x = -scaleMult;
  275. }
  276. this.layers.tiles.addChild(tile);
  277. physics.collisionMap[msg.x][msg.y] = msg.collide;
  278. physics.graph.grid[msg.x][msg.y] = !msg.collide;
  279. },
  280. buildTile: function (c, i, j) {
  281. var alpha = tileOpacity.map(c);
  282. var canFlip = tileOpacity.canFlip(c);
  283. var tile = new pixi.Sprite(this.getTexture('sprites', c));
  284. tile.alpha = alpha;
  285. tile.position.x = i * scale;
  286. tile.position.y = j * scale;
  287. tile.width = scale;
  288. tile.height = scale;
  289. if (canFlip) {
  290. if (Math.random() < 0.5) {
  291. tile.position.x += scale;
  292. tile.scale.x = -scaleMult;
  293. }
  294. }
  295. return tile;
  296. },
  297. onGetMap: function (msg) {
  298. this.titleScreen = false;
  299. physics.init(msg.collisionMap);
  300. var map = this.map = msg.map;
  301. var w = this.w = map.length;
  302. var h = this.h = map[0].length;
  303. this.clean();
  304. spritePool.clean();
  305. this.stage.filters = [new PIXI.filters.VoidFilter()];
  306. this.stage.filterArea = new PIXI.Rectangle(0, 0, w * scale, h * scale);
  307. this.buildHiddenRooms(msg);
  308. this.sprites = _.get2dArray(w, h, 'array');
  309. this.stage.children.sort(function (a, b) {
  310. if (a.layer == 'tiles')
  311. return -1;
  312. else if (b.layer == 'tiles')
  313. return 1;
  314. else
  315. return 0;
  316. }, this);
  317. if (this.zoneId != null)
  318. events.emit('onRezone', this.zoneId);
  319. this.zoneId = msg.zoneId;
  320. msg.clientObjects.forEach(function (c) {
  321. c.zoneId = this.zoneId;
  322. events.emit('onGetObject', c);
  323. }, this);
  324. },
  325. buildHiddenRooms: function (msg) {
  326. var hiddenWalls = msg.hiddenWalls;
  327. var hiddenTiles = msg.hiddenTiles;
  328. this.hiddenRooms = msg.hiddenRooms;
  329. this.hiddenRooms.forEach(function (h) {
  330. h.container = new pixi.Container();
  331. this.layers.hiders.addChild(h.container);
  332. this.buildRectangle({
  333. x: h.x * scale,
  334. y: h.y * scale,
  335. w: h.width * scale,
  336. h: h.height * scale,
  337. color: 0x2d2136,
  338. parent: h.container
  339. });
  340. for (var i = h.x; i < h.x + h.width; i++) {
  341. for (var j = h.y; j < h.y + h.height; j++) {
  342. [hiddenTiles, hiddenWalls].forEach(function (k) {
  343. var cell = k[i][j];
  344. if (cell == 0)
  345. return;
  346. var tile = this.buildTile(cell - 1, i, j);
  347. tile.width = scale;
  348. tile.height = scale;
  349. h.container.addChild(tile);
  350. }, this);
  351. }
  352. }
  353. }, this);
  354. },
  355. hideHiders: function () {
  356. var player = window.player;
  357. if (!player)
  358. return;
  359. var x = player.x;
  360. var y = player.y;
  361. var hiddenRooms = this.hiddenRooms;
  362. var hLen = hiddenRooms.length;
  363. for (var i = 0; i < hLen; i++) {
  364. var h = hiddenRooms[i];
  365. h.container.visible = (
  366. (x < h.x) ||
  367. (x >= h.x + h.width) ||
  368. (y < h.y) ||
  369. (y >= h.y + h.height)
  370. );
  371. }
  372. },
  373. setPosition: function (pos, instant) {
  374. pos.x += 16;
  375. pos.y += 16;
  376. this.hideHiders();
  377. if (instant) {
  378. this.moveTo = null;
  379. this.pos = pos;
  380. this.stage.x = -~~this.pos.x;
  381. this.stage.y = -~~this.pos.y;
  382. } else
  383. this.moveTo = pos;
  384. this.updateSprites();
  385. },
  386. isVisible: function (x, y) {
  387. var stage = this.stage;
  388. var sx = -stage.x;
  389. var sy = -stage.y;
  390. var sw = this.width;
  391. var sh = this.height;
  392. return (!((x < sx) || (y < sy) || (x >= sx + sw) || (y >= sy + sh)));
  393. },
  394. updateSprites: function () {
  395. if (this.titleScreen)
  396. return;
  397. var player = window.player;
  398. if (!player)
  399. return;
  400. var w = this.w;
  401. var h = this.h;
  402. var x = ~~((-this.stage.x / scale) + (this.width / (scale * 2)));
  403. var y = ~~((-this.stage.y / scale) + (this.height / (scale * 2)));
  404. this.lastUpdatePos.x = this.stage.x;
  405. this.lastUpdatePos.y = this.stage.y;
  406. var sprites = this.sprites;
  407. var map = this.map;
  408. var container = this.layers.tileSprites;
  409. var sw = this.showTilesW;
  410. var sh = this.showTilesH;
  411. var lowX = Math.max(0, x - sw + 1);
  412. var lowY = Math.max(0, y - sh + 2);
  413. var highX = Math.min(w, x + sw - 2);
  414. var highY = Math.min(h, y + sh - 2);
  415. var addedSprite = false;
  416. for (var i = lowX; i < highX; i++) {
  417. for (var j = lowY; j < highY; j++) {
  418. cell = map[i][j];
  419. if (!cell)
  420. continue;
  421. var rendered = sprites[i][j];
  422. if (rendered.length > 0)
  423. continue;
  424. else if (!cell.split)
  425. cell += '';
  426. cell = cell.split(',');
  427. for (var k = 0; k < cell.length; k++) {
  428. var c = cell[k];
  429. if (c == 0)
  430. continue;
  431. c--;
  432. var flipped = '';
  433. if (tileOpacity.canFlip(c)) {
  434. if (Math.random() < 0.5)
  435. flipped = 'flip';
  436. }
  437. var tile = spritePool.getSprite(flipped + c);
  438. if (!tile) {
  439. tile = this.buildTile(c, i, j);
  440. container.addChild(tile);
  441. tile.type = c;
  442. tile.sheetNum = tileOpacity.getSheetNum(c);
  443. addedSprite = true;
  444. } else {
  445. tile.position.x = i * scale;
  446. tile.position.y = j * scale;
  447. if (flipped != '')
  448. tile.position.x += scale;
  449. tile.visible = true;
  450. }
  451. rendered.push(tile);
  452. }
  453. }
  454. }
  455. lowX = Math.max(0, lowX - 10);
  456. lowY = Math.max(0, lowY - 10);
  457. highX = Math.min(w - 1, highX + 10);
  458. highY = Math.min(h - 1, highY + 10);
  459. for (var i = lowX; i < highX; i++) {
  460. var outside = ((i >= x - sw) && (i < x + sw));
  461. for (var j = lowY; j < highY; j++) {
  462. if ((outside) && (j >= y - sh) && (j < y + sh))
  463. continue;
  464. var list = sprites[i][j];
  465. var lLen = list.length;
  466. for (var k = 0; k < lLen; k++) {
  467. var sprite = list[k];
  468. sprite.visible = false;
  469. spritePool.store(sprite);
  470. }
  471. sprites[i][j] = [];
  472. }
  473. }
  474. //Reorder
  475. if (addedSprite) {
  476. container.children.sort(function (a, b) {
  477. return (a.sheetNum - b.sheetNum);
  478. });
  479. }
  480. },
  481. update: function () {
  482. var time = +new Date;
  483. if (this.moveTo) {
  484. var deltaX = this.moveTo.x - this.pos.x;
  485. var deltaY = this.moveTo.y - this.pos.y;
  486. if ((deltaX != 0) || (deltaY != 0)) {
  487. var moveSpeed = this.moveSpeed;
  488. var distance = Math.max(Math.abs(deltaX), Math.abs(deltaY));
  489. var moveSpeedMax = this.moveSpeedMax;
  490. if (distance > 100)
  491. moveSpeedMax *= 1.75;
  492. if (this.moveSpeed < moveSpeedMax)
  493. this.moveSpeed += this.moveSpeedInc;
  494. var elapsed = time - this.lastTick;
  495. moveSpeed *= (elapsed / 16.67);
  496. if (moveSpeed > distance)
  497. moveSpeed = distance;
  498. deltaX = (deltaX / distance) * moveSpeed;
  499. deltaY = (deltaY / distance) * moveSpeed;
  500. this.pos.x = this.pos.x + (deltaX);
  501. this.pos.y = this.pos.y + (deltaY);
  502. } else {
  503. this.moveSpeed = 0;
  504. this.moveTo = null;
  505. }
  506. var stage = this.stage;
  507. stage.x = -~~this.pos.x;
  508. stage.y = -~~this.pos.y;
  509. var halfScale = scale / 2;
  510. if ((Math.abs(stage.x - this.lastUpdatePos.x) > halfScale) || (Math.abs(stage.y - this.lastUpdatePos.y) > halfScale))
  511. this.updateSprites();
  512. events.emit('onSceneMove');
  513. }
  514. this.lastTick = time;
  515. },
  516. buildContainer: function (obj) {
  517. var container = new pixi.Container;
  518. this.layers[obj.layerName || obj.sheetName].addChild(container);
  519. return container;
  520. },
  521. buildRectangle: function (obj) {
  522. var graphics = new pixi.Graphics;
  523. var alpha = obj.alpha;
  524. if (alpha != null)
  525. graphics.alpha = alpha;
  526. var fillAlpha = obj.fillAlpha;
  527. if (fillAlpha == null)
  528. fillAlpha = 1;
  529. graphics.beginFill(obj.color || '0x48edff', fillAlpha);
  530. if (obj.strokeColor)
  531. graphics.lineStyle(scaleMult, obj.strokeColor);
  532. graphics.drawRect(0, 0, obj.w, obj.h);
  533. graphics.endFill();
  534. (obj.parent || this.layers[obj.layerName || obj.sheetName]).addChild(graphics);
  535. graphics.position.x = obj.x;
  536. graphics.position.y = obj.y;
  537. return graphics;
  538. },
  539. moveRectangle: function (obj) {
  540. obj.sprite.position.x = obj.x;
  541. obj.sprite.position.y = obj.y;
  542. obj.sprite.width = obj.w;
  543. obj.sprite.height = obj.h;
  544. },
  545. buildObject: function (obj) {
  546. var w = 8;
  547. var h = 8;
  548. if (obj.w) {
  549. w = obj.w / scaleMult;
  550. h = obj.h / scaleMult;
  551. }
  552. var bigSheets = ['bosses', 'bigObjects', 'animBigObjects'];
  553. if ((bigSheets.indexOf(obj.sheetName) > -1) || (obj.sheetName.indexOf('bosses') > -1)) {
  554. obj.layerName = 'mobs';
  555. w = 24;
  556. h = 24;
  557. obj.w = w * scaleMult;
  558. obj.h = h * scaleMult;
  559. }
  560. var sprite = new pixi.Sprite(this.getTexture(obj.sheetName, obj.cell, w))
  561. sprite.x = obj.x * scale;
  562. sprite.y = obj.y * scale;
  563. sprite.width = obj.w || scale;
  564. sprite.height = obj.h || scale;
  565. if ((bigSheets.indexOf(obj.sheetName) > -1) || (obj.sheetName.indexOf('bosses') > -1)) {
  566. sprite.x -= scale;
  567. sprite.y -= (scale * 2);
  568. }
  569. if (obj.flipX) {
  570. sprite.scale.x *= -1;
  571. if (bigSheets.indexOf(obj.sheetName) > -1)
  572. sprite.x += (scale * 2);
  573. else
  574. sprite.x += scale;
  575. }
  576. (obj.parent || this.layers[obj.layerName || obj.sheetName] || this.layers.objects).addChild(sprite);
  577. return sprite;
  578. },
  579. addFilter: function (sprite) {
  580. var thickness = 16;
  581. if (sprite.width > scale)
  582. thickness = 8;
  583. var filter = new shaderOutline(this.renderer.width, this.renderer.height, thickness, '0xffffff');
  584. if (!sprite.filters)
  585. sprite.filters = [filter];
  586. else
  587. sprite.filters.push();
  588. return filter;
  589. },
  590. removeFilter: function (sprite, filter) {
  591. if (!sprite.filters)
  592. return;
  593. sprite.filters = null;
  594. },
  595. buildText: function (obj) {
  596. var textSprite = new pixi.Text(obj.text, {
  597. fontFamily: 'bitty',
  598. fontSize: (obj.fontSize || 14),
  599. fill: obj.color || 0xF2F5F5,
  600. stroke: 0x2d2136,
  601. strokeThickness: 4,
  602. align: 'center'
  603. });
  604. textSprite.x = obj.x - (textSprite.width / 2);
  605. textSprite.y = obj.y;
  606. var parent = obj.parent || this.layers[obj.layerName]
  607. parent.addChild(textSprite);
  608. return textSprite;
  609. },
  610. buildEmitter: function (config) {
  611. return particles.buildEmitter(config);
  612. },
  613. destroyEmitter: function (emitter) {
  614. particles.destroyEmitter(emitter);
  615. },
  616. setSprite: function (obj) {
  617. var cell = obj.cell;
  618. var y = ~~(cell / 8);
  619. var x = cell - (y * 8);
  620. var baseTex = this.textures[obj.sheetName];
  621. obj.sprite.texture = this.getTexture(obj.sheetName, obj.cell, obj.sprite.width / scaleMult);
  622. },
  623. reorder: function (sprite) {
  624. var mobLayer = this.layers.mobs;
  625. var mobs = mobLayer.children;
  626. mobs.sort(function (a, b) {
  627. return (b.y - a.y);
  628. });
  629. },
  630. destroyObject: function (obj) {
  631. if (!obj.sprite.parent)
  632. return;
  633. obj.sprite.parent.removeChild(obj.sprite);
  634. },
  635. render: function () {
  636. if (!this.stage)
  637. return;
  638. effects.render();
  639. particles.update();
  640. this.renderer.render(this.stage);
  641. }
  642. };
  643. });