|
- define([
- 'items/generators/stats'
- ], function (
- generatorStats
- ) {
- return {
- type: 'titangrip',
-
- init: function () {
-
- },
-
- simplify: function () {
- return this.type;
- },
-
- events: {
- afterEquipItem: function (item) {
- if (['oneHanded', 'twoHanded'].indexOf(item.slot) == -1)
- return;
-
- var stats = item.stats;
- var maxLevel = this.obj.instance.zone.level[1];
- if (maxLevel < item.level)
- stats = generatorStats.rescale(item, maxLevel);
-
- for (var s in stats) {
- var val = stats[s];
-
- this.obj.stats.addStat(s, val);
- }
- },
- afterUnequipItem: function (item) {
- if (['oneHanded', 'twoHanded'].indexOf(item.slot) == -1)
- return;
-
- var stats = item.stats;
- var maxLevel = this.obj.instance.zone.level[1];
- if (maxLevel < item.level)
- stats = generatorStats.rescale(item, maxLevel);
-
- for (var s in stats) {
- var val = stats[s];
-
- this.obj.stats.addStat(s, -val);
- }
- },
-
- afterRescaleItemStats: function (item) {
- if (['oneHanded', 'twoHanded'].indexOf(item.slot) == -1)
- return;
-
- var stats = item.stats;
- for (var s in stats) {
- stats[s] *= 2;
- }
- }
- }
- };
- });
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