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- const {
- app,
- BrowserWindow
- } = require('electron')
-
- // Keep a global reference of the window object, if you don't, the window will
- // be closed automatically when the JavaScript object is garbage collected.
- let win
-
- function createWindow() {
- // Create the browser window.
- win = new BrowserWindow({
- width: 800,
- height: 600,
- frame: true,
- title: 'Isleward'
- });
- win.maximize();
-
- // and load the index.html of the app.
- //win.loadURL(`http://default-environment.9ymkeaciiv.eu-west-1.elasticbeanstalk.com/index.html`)
- win.loadURL(`http://localhost:4000/index.html`)
-
- // Open the DevTools.
- //win.webContents.openDevTools()
-
- // Emitted when the window is closed.
- win.on('closed', () => {
- // Dereference the window object, usually you would store windows
- // in an array if your app supports multi windows, this is the time
- // when you should delete the corresponding element.
- win = null
- })
- }
-
- // This method will be called when Electron has finished
- // initialization and is ready to create browser windows.
- // Some APIs can only be used after this event occurs.
- app.on('ready', createWindow)
-
- // Quit when all windows are closed.
- app.on('window-all-closed', () => {
- // On macOS it is common for applications and their menu bar
- // to stay active until the user quits explicitly with Cmd + Q
- if (process.platform !== 'darwin') {
- app.quit()
- }
- })
-
- app.on('activate', () => {
- // On macOS it's common to re-create a window in the app when the
- // dock icon is clicked and there are no other windows open.
- if (win === null) {
- createWindow()
- }
- })
-
- // In this file you can include the rest of your app's specific main process
- // code. You can also put them in separate files and require them here.
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