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- define([
-
- ], function (
-
- ) {
- return `
- attribute vec2 aVertexPosition;
-
- uniform mat3 projectionMatrix;
-
- varying vec2 vTextureCoord;
-
- uniform vec4 inputSize;
- uniform vec4 outputFrame;
-
- vec4 filterVertexPosition( void )
- {
- vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.)) + outputFrame.xy;
-
- return vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);
- }
-
- vec2 filterTextureCoord( void )
- {
- return aVertexPosition * (outputFrame.zw * inputSize.zw);
- }
-
- void main(void)
- {
- gl_Position = filterVertexPosition();
- vTextureCoord = filterTextureCoord();
- }
- `;
- });
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