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  1. define([
  2. 'js/resources',
  3. 'js/system/events',
  4. 'js/misc/physics',
  5. 'js/rendering/effects',
  6. 'js/rendering/tileOpacity',
  7. 'js/rendering/particles',
  8. 'js/rendering/shaders/outline',
  9. 'js/rendering/spritePool',
  10. 'js/system/globals',
  11. 'js/rendering/renderLoginBackground',
  12. 'js/rendering/helpers/resetRenderer'
  13. ], function (
  14. resources,
  15. events,
  16. physics,
  17. effects,
  18. tileOpacity,
  19. particles,
  20. shaderOutline,
  21. spritePool,
  22. globals,
  23. renderLoginBackground,
  24. resetRenderer
  25. ) {
  26. const mRandom = Math.random.bind(Math);
  27. const particleLayers = ['particlesUnder', 'particles'];
  28. const particleEngines = {};
  29. return {
  30. stage: null,
  31. layers: {
  32. particlesUnder: null,
  33. objects: null,
  34. mobs: null,
  35. characters: null,
  36. attacks: null,
  37. effects: null,
  38. particles: null,
  39. lightPatches: null,
  40. lightBeams: null,
  41. tileSprites: null,
  42. hiders: null
  43. },
  44. titleScreen: false,
  45. width: 0,
  46. height: 0,
  47. showTilesW: 0,
  48. showTilesH: 0,
  49. pos: {
  50. x: 0,
  51. y: 0
  52. },
  53. moveTo: null,
  54. moveSpeed: 0,
  55. moveSpeedMax: 1.50,
  56. moveSpeedInc: 0.5,
  57. lastUpdatePos: {
  58. x: 0,
  59. y: 0
  60. },
  61. zoneId: null,
  62. textures: {},
  63. textureCache: {},
  64. sprites: [],
  65. lastTick: null,
  66. hiddenRooms: null,
  67. init: function () {
  68. PIXI.settings.GC_MODE = PIXI.GC_MODES.AUTO;
  69. PIXI.settings.SCALE_MODE = PIXI.SCALE_MODES.NEAREST;
  70. PIXI.settings.SPRITE_MAX_TEXTURES = Math.min(PIXI.settings.SPRITE_MAX_TEXTURES, 16);
  71. PIXI.settings.RESOLUTION = 1;
  72. events.on('onGetMap', this.onGetMap.bind(this));
  73. events.on('onToggleFullscreen', this.toggleScreen.bind(this));
  74. events.on('onMoveSpeedChange', this.adaptCameraMoveSpeed.bind(this));
  75. events.on('resetRenderer', resetRenderer.bind(this));
  76. this.width = $('body').width();
  77. this.height = $('body').height();
  78. this.showTilesW = Math.ceil((this.width / scale) / 2) + 3;
  79. this.showTilesH = Math.ceil((this.height / scale) / 2) + 3;
  80. this.renderer = new PIXI.Renderer({
  81. width: this.width,
  82. height: this.height,
  83. backgroundColor: '0x2d2136'
  84. });
  85. window.addEventListener('resize', this.onResize.bind(this));
  86. $(this.renderer.view).appendTo('.canvas-container');
  87. this.stage = new PIXI.Container();
  88. let layers = this.layers;
  89. Object.keys(layers).forEach(l => {
  90. layers[l] = new PIXI.Container();
  91. layers[l].layer = (l === 'tileSprites') ? 'tiles' : l;
  92. this.stage.addChild(layers[l]);
  93. });
  94. const textureList = globals.clientConfig.textureList;
  95. const sprites = resources.sprites;
  96. textureList.forEach(t => {
  97. this.textures[t] = new PIXI.BaseTexture(sprites[t]);
  98. this.textures[t].scaleMode = PIXI.SCALE_MODES.NEAREST;
  99. });
  100. particleLayers.forEach(p => {
  101. const engine = $.extend({}, particles);
  102. engine.init({
  103. r: this,
  104. renderer: this.renderer,
  105. stage: this.layers[p]
  106. });
  107. particleEngines[p] = engine;
  108. });
  109. this.buildSpritesTexture();
  110. },
  111. buildSpritesTexture: function () {
  112. const { clientConfig: { atlasTextureDimensions, atlasTextures } } = globals;
  113. let container = new PIXI.Container();
  114. let totalHeight = 0;
  115. atlasTextures.forEach(t => {
  116. let texture = this.textures[t];
  117. let tile = new PIXI.Sprite(new PIXI.Texture(texture));
  118. tile.width = texture.width;
  119. tile.height = texture.height;
  120. tile.x = 0;
  121. tile.y = totalHeight;
  122. atlasTextureDimensions[t] = {
  123. w: texture.width / 8,
  124. h: texture.height / 8
  125. };
  126. container.addChild(tile);
  127. totalHeight += tile.height;
  128. });
  129. let renderTexture = PIXI.RenderTexture.create(this.textures.tiles.width, totalHeight);
  130. this.renderer.render(container, renderTexture);
  131. this.textures.sprites = renderTexture;
  132. this.textures.scaleMult = PIXI.SCALE_MODES.NEAREST;
  133. },
  134. toggleScreen: function () {
  135. let isFullscreen = (window.innerHeight === screen.height);
  136. if (isFullscreen) {
  137. let doc = document;
  138. (doc.cancelFullscreen || doc.msCancelFullscreen || doc.mozCancelFullscreen || doc.webkitCancelFullScreen).call(doc);
  139. return 'Windowed';
  140. }
  141. let el = $('body')[0];
  142. (el.requestFullscreen || el.msRequestFullscreen || el.mozRequestFullscreen || el.webkitRequestFullscreen).call(el);
  143. return 'Fullscreen';
  144. },
  145. buildTitleScreen: function () {
  146. this.titleScreen = true;
  147. renderLoginBackground(this);
  148. },
  149. onResize: function () {
  150. if (isMobile)
  151. return;
  152. this.width = $('body').width();
  153. this.height = $('body').height();
  154. this.showTilesW = Math.ceil((this.width / scale) / 2) + 3;
  155. this.showTilesH = Math.ceil((this.height / scale) / 2) + 3;
  156. this.renderer.resize(this.width, this.height);
  157. if (window.player) {
  158. this.setPosition({
  159. x: (window.player.x - (this.width / (scale * 2))) * scale,
  160. y: (window.player.y - (this.height / (scale * 2))) * scale
  161. }, true);
  162. }
  163. if (this.titleScreen) {
  164. this.clean();
  165. this.buildTitleScreen();
  166. }
  167. events.emit('onResize');
  168. },
  169. getTexture: function (baseTex, cell, size) {
  170. size = size || 8;
  171. let textureName = baseTex + '_' + cell;
  172. let textureCache = this.textureCache;
  173. let cached = textureCache[textureName];
  174. if (!cached) {
  175. let y = ~~(cell / 8);
  176. let x = cell - (y * 8);
  177. cached = new PIXI.Texture(this.textures[baseTex], new PIXI.Rectangle(x * size, y * size, size, size));
  178. textureCache[textureName] = cached;
  179. }
  180. return cached;
  181. },
  182. clean: function () {
  183. this.stage.removeChild(this.layers.hiders);
  184. this.layers.hiders = new PIXI.Container();
  185. this.layers.hiders.layer = 'hiders';
  186. this.stage.addChild(this.layers.hiders);
  187. let container = this.layers.tileSprites;
  188. this.stage.removeChild(container);
  189. this.layers.tileSprites = container = new PIXI.Container();
  190. container.layer = 'tiles';
  191. this.stage.addChild(container);
  192. this.stage.children.sort((a, b) => {
  193. if (a.layer === 'hiders')
  194. return 1;
  195. else if (b.layer === 'hiders')
  196. return -1;
  197. else if (a.layer === 'tiles')
  198. return -1;
  199. else if (b.layer === 'tiles')
  200. return 1;
  201. return 0;
  202. });
  203. },
  204. buildTile: function (c, i, j) {
  205. let alpha = tileOpacity.map(c);
  206. let canFlip = tileOpacity.canFlip(c);
  207. let tile = new PIXI.Sprite(this.getTexture('sprites', c));
  208. tile.alpha = alpha;
  209. tile.position.x = i * scale;
  210. tile.position.y = j * scale;
  211. tile.width = scale;
  212. tile.height = scale;
  213. if (canFlip && mRandom() < 0.5) {
  214. tile.position.x += scale;
  215. tile.scale.x = -scaleMult;
  216. }
  217. return tile;
  218. },
  219. onGetMap: function (msg) {
  220. this.titleScreen = false;
  221. physics.init(msg.collisionMap);
  222. let map = this.map = msg.map;
  223. let w = this.w = map.length;
  224. let h = this.h = map[0].length;
  225. for (let i = 0; i < w; i++) {
  226. let row = map[i];
  227. for (let j = 0; j < h; j++) {
  228. if (!row[j].split)
  229. row[j] += '';
  230. row[j] = row[j].split(',');
  231. }
  232. }
  233. this.clean();
  234. spritePool.clean();
  235. this.stage.filters = [new PIXI.filters.AlphaFilter()];
  236. this.stage.filterArea = new PIXI.Rectangle(0, 0, Math.max(w * scale, this.width), Math.max(h * scale, this.height));
  237. this.hiddenRooms = msg.hiddenRooms;
  238. this.sprites = _.get2dArray(w, h, 'array');
  239. this.stage.children.sort((a, b) => {
  240. if (a.layer === 'tiles')
  241. return -1;
  242. else if (b.layer === 'tiles')
  243. return 1;
  244. return 0;
  245. });
  246. if (this.zoneId !== null) {
  247. events.emit('onRezone', {
  248. oldZoneId: this.zoneId,
  249. newZoneId: msg.zoneId
  250. });
  251. }
  252. this.zoneId = msg.zoneId;
  253. msg.clientObjects.forEach(c => {
  254. c.zoneId = this.zoneId;
  255. events.emit('onGetObject', c);
  256. });
  257. },
  258. setPosition: function (pos, instant) {
  259. pos.x += 16;
  260. pos.y += 16;
  261. let player = window.player;
  262. if (player) {
  263. let px = player.x;
  264. let py = player.y;
  265. let hiddenRooms = this.hiddenRooms || [];
  266. let hLen = hiddenRooms.length;
  267. for (let i = 0; i < hLen; i++) {
  268. let h = hiddenRooms[i];
  269. if (!h.discoverable)
  270. continue;
  271. if (
  272. px < h.x ||
  273. px >= h.x + h.width ||
  274. py < h.y ||
  275. py >= h.y + h.height ||
  276. !physics.isInPolygon(px, py, h.area)
  277. )
  278. continue;
  279. h.discovered = true;
  280. }
  281. }
  282. if (instant) {
  283. this.moveTo = null;
  284. this.pos = pos;
  285. this.stage.x = -~~this.pos.x;
  286. this.stage.y = -~~this.pos.y;
  287. } else
  288. this.moveTo = pos;
  289. this.updateSprites();
  290. },
  291. isVisible: function (x, y) {
  292. let stage = this.stage;
  293. let sx = -stage.x;
  294. let sy = -stage.y;
  295. let sw = this.width;
  296. let sh = this.height;
  297. return (!(x < sx || y < sy || x >= sx + sw || y >= sy + sh));
  298. },
  299. isHidden: function (x, y) {
  300. let hiddenRooms = this.hiddenRooms;
  301. let hLen = hiddenRooms.length;
  302. if (!hLen)
  303. return false;
  304. const { player: { x: px, y: py } } = window;
  305. let foundVisibleLayer = null;
  306. let foundHiddenLayer = null;
  307. const fnTileInArea = physics.isInArea.bind(physics, x, y);
  308. const fnPlayerInArea = physics.isInArea.bind(physics, px, py);
  309. hiddenRooms.forEach(h => {
  310. const { discovered, layer, interior } = h;
  311. const playerInHider = fnPlayerInArea(h);
  312. const tileInHider = fnTileInArea(h);
  313. if (playerInHider) {
  314. if (interior && !tileInHider) {
  315. foundHiddenLayer = layer;
  316. return;
  317. }
  318. } else if (tileInHider && !discovered) {
  319. foundHiddenLayer = layer;
  320. return;
  321. } else if (tileInHider && discovered) {
  322. foundVisibleLayer = layer;
  323. return;
  324. }
  325. if (!tileInHider)
  326. return;
  327. foundVisibleLayer = layer;
  328. });
  329. //We compare hider layers to cater for hiders inside hiders
  330. return (
  331. foundHiddenLayer > foundVisibleLayer ||
  332. (
  333. foundHiddenLayer === 0 &&
  334. foundVisibleLayer === null
  335. )
  336. );
  337. },
  338. updateSprites: function () {
  339. if (this.titleScreen)
  340. return;
  341. const player = window.player;
  342. if (!player)
  343. return;
  344. const { w, h, width, height, stage, map, sprites } = this;
  345. const x = ~~((-stage.x / scale) + (width / (scale * 2)));
  346. const y = ~~((-stage.y / scale) + (height / (scale * 2)));
  347. this.lastUpdatePos.x = stage.x;
  348. this.lastUpdatePos.y = stage.y;
  349. const container = this.layers.tileSprites;
  350. const sw = this.showTilesW;
  351. const sh = this.showTilesH;
  352. let lowX = Math.max(0, x - sw + 1);
  353. let lowY = Math.max(0, y - sh + 2);
  354. let highX = Math.min(w, x + sw - 2);
  355. let highY = Math.min(h, y + sh - 2);
  356. let addedSprite = false;
  357. const checkHidden = this.isHidden.bind(this);
  358. const buildTile = this.buildTile.bind(this);
  359. const newVisible = [];
  360. const newHidden = [];
  361. for (let i = lowX; i < highX; i++) {
  362. let mapRow = map[i];
  363. let spriteRow = sprites[i];
  364. for (let j = lowY; j < highY; j++) {
  365. const cell = mapRow[j];
  366. if (!cell)
  367. continue;
  368. const cLen = cell.length;
  369. if (!cLen)
  370. return;
  371. const rendered = spriteRow[j];
  372. const isHidden = checkHidden(i, j);
  373. if (isHidden) {
  374. const nonFakeRendered = rendered.filter(r => !r.isFake);
  375. const rLen = nonFakeRendered.length;
  376. for (let k = 0; k < rLen; k++) {
  377. const sprite = nonFakeRendered[k];
  378. sprite.visible = false;
  379. spritePool.store(sprite);
  380. rendered.spliceWhere(s => s === sprite);
  381. }
  382. if (cell.visible) {
  383. cell.visible = false;
  384. newHidden.push({
  385. x: i,
  386. y: j
  387. });
  388. }
  389. const hasFake = cell.some(c => c[0] === '-');
  390. if (hasFake) {
  391. const isFakeRendered = rendered.some(r => r.isFake);
  392. if (isFakeRendered)
  393. continue;
  394. } else
  395. continue;
  396. } else {
  397. const fakeRendered = rendered.filter(r => r.isFake);
  398. const rLen = fakeRendered.length;
  399. for (let k = 0; k < rLen; k++) {
  400. const sprite = fakeRendered[k];
  401. sprite.visible = false;
  402. spritePool.store(sprite);
  403. rendered.spliceWhere(s => s === sprite);
  404. }
  405. if (!cell.visible) {
  406. cell.visible = true;
  407. newVisible.push({
  408. x: i,
  409. y: j
  410. });
  411. }
  412. const hasNonFake = cell.some(c => c[0] !== '-');
  413. if (hasNonFake) {
  414. const isNonFakeRendered = rendered.some(r => !r.isFake);
  415. if (isNonFakeRendered)
  416. continue;
  417. } else
  418. continue;
  419. }
  420. for (let k = 0; k < cLen; k++) {
  421. let c = cell[k];
  422. if (c === '0' || c === '')
  423. continue;
  424. const isFake = +c < 0;
  425. if (isFake && !isHidden)
  426. continue;
  427. else if (!isFake && isHidden)
  428. continue;
  429. if (isFake)
  430. c = -c;
  431. c--;
  432. let flipped = '';
  433. if (tileOpacity.canFlip(c)) {
  434. if (mRandom() < 0.5)
  435. flipped = 'flip';
  436. }
  437. let tile = spritePool.getSprite(flipped + c);
  438. if (!tile) {
  439. tile = buildTile(c, i, j);
  440. container.addChild(tile);
  441. tile.type = c;
  442. tile.sheetNum = tileOpacity.getSheetNum(c);
  443. addedSprite = true;
  444. } else {
  445. tile.position.x = i * scale;
  446. tile.position.y = j * scale;
  447. if (flipped !== '')
  448. tile.position.x += scale;
  449. tile.visible = true;
  450. }
  451. if (isFake)
  452. tile.isFake = isFake;
  453. tile.z = k;
  454. rendered.push(tile);
  455. }
  456. }
  457. }
  458. lowX = Math.max(0, lowX - 10);
  459. lowY = Math.max(0, lowY - 10);
  460. highX = Math.min(w - 1, highX + 10);
  461. highY = Math.min(h - 1, highY + 10);
  462. for (let i = lowX; i < highX; i++) {
  463. const mapRow = map[i];
  464. let spriteRow = sprites[i];
  465. let outside = ((i >= x - sw) && (i < x + sw));
  466. for (let j = lowY; j < highY; j++) {
  467. if ((outside) && (j >= y - sh) && (j < y + sh))
  468. continue;
  469. const cell = mapRow[j];
  470. if (cell.visible) {
  471. cell.visible = false;
  472. newHidden.push({ x: i, y: j });
  473. }
  474. let list = spriteRow[j];
  475. let lLen = list.length;
  476. for (let k = 0; k < lLen; k++) {
  477. let sprite = list[k];
  478. sprite.visible = false;
  479. spritePool.store(sprite);
  480. }
  481. spriteRow[j] = [];
  482. }
  483. }
  484. events.emit('onTilesVisible', newVisible, true);
  485. events.emit('onTilesVisible', newHidden, false);
  486. if (addedSprite)
  487. container.children.sort((a, b) => a.z - b.z);
  488. },
  489. update: function () {
  490. let time = +new Date();
  491. if (this.moveTo) {
  492. let deltaX = this.moveTo.x - this.pos.x;
  493. let deltaY = this.moveTo.y - this.pos.y;
  494. if (deltaX !== 0 || deltaY !== 0) {
  495. let distance = Math.max(Math.abs(deltaX), Math.abs(deltaY));
  496. let moveSpeedMax = this.moveSpeedMax;
  497. if (this.moveSpeed < moveSpeedMax)
  498. this.moveSpeed += this.moveSpeedInc;
  499. let moveSpeed = this.moveSpeed;
  500. if (moveSpeedMax < 1.6)
  501. moveSpeed *= 1 + (distance / 200);
  502. let elapsed = time - this.lastTick;
  503. moveSpeed *= (elapsed / 15);
  504. if (moveSpeed > distance)
  505. moveSpeed = distance;
  506. deltaX = (deltaX / distance) * moveSpeed;
  507. deltaY = (deltaY / distance) * moveSpeed;
  508. this.pos.x = this.pos.x + deltaX;
  509. this.pos.y = this.pos.y + deltaY;
  510. } else {
  511. this.moveSpeed = 0;
  512. this.moveTo = null;
  513. }
  514. let stage = this.stage;
  515. if (window.staticCamera !== true) {
  516. stage.x = -~~this.pos.x;
  517. stage.y = -~~this.pos.y;
  518. }
  519. let halfScale = scale / 2;
  520. if (Math.abs(stage.x - this.lastUpdatePos.x) > halfScale || Math.abs(stage.y - this.lastUpdatePos.y) > halfScale)
  521. this.updateSprites();
  522. events.emit('onSceneMove');
  523. }
  524. this.lastTick = time;
  525. },
  526. buildContainer: function (obj) {
  527. let container = new PIXI.Container();
  528. this.layers[obj.layerName || obj.sheetName].addChild(container);
  529. return container;
  530. },
  531. buildRectangle: function (obj) {
  532. let graphics = new PIXI.Graphics();
  533. let alpha = obj.alpha;
  534. if (obj.has('alpha'))
  535. graphics.alpha = alpha;
  536. let fillAlpha = obj.fillAlpha;
  537. if (obj.has('fillAlpha'))
  538. fillAlpha = 1;
  539. graphics.beginFill(obj.color || '0x48edff', fillAlpha);
  540. if (obj.strokeColor)
  541. graphics.lineStyle(scaleMult, obj.strokeColor);
  542. graphics.drawRect(0, 0, obj.w, obj.h);
  543. graphics.endFill();
  544. (obj.parent || this.layers[obj.layerName || obj.sheetName]).addChild(graphics);
  545. graphics.position.x = obj.x;
  546. graphics.position.y = obj.y;
  547. return graphics;
  548. },
  549. moveRectangle: function (obj) {
  550. obj.sprite.position.x = obj.x;
  551. obj.sprite.position.y = obj.y;
  552. obj.sprite.width = obj.w;
  553. obj.sprite.height = obj.h;
  554. },
  555. buildObject: function (obj) {
  556. const { sheetName, parent: container, layerName, visible = true } = obj;
  557. const sprite = new PIXI.Sprite();
  558. obj.sprite = sprite;
  559. this.setSprite(obj);
  560. sprite.visible = visible;
  561. const spriteContainer = container || this.layers[layerName || sheetName] || this.layers.objects;
  562. spriteContainer.addChild(sprite);
  563. obj.w = sprite.width;
  564. obj.h = sprite.height;
  565. return sprite;
  566. },
  567. addFilter: function (sprite) {
  568. let thickness = (sprite.width > scale) ? 8 : 16;
  569. let filter = new shaderOutline(this.renderer.width, this.renderer.height, thickness, '0xffffff');
  570. if (!sprite.filters)
  571. sprite.filters = [filter];
  572. else
  573. sprite.filters.push();
  574. return filter;
  575. },
  576. removeFilter: function (sprite, filter) {
  577. if (sprite.filters)
  578. sprite.filters = null;
  579. },
  580. buildText: function (obj) {
  581. let textSprite = new PIXI.Text(obj.text, {
  582. fontFamily: 'bitty',
  583. fontSize: (obj.fontSize || 14),
  584. fill: obj.color || 0xF2F5F5,
  585. stroke: 0x2d2136,
  586. strokeThickness: 4,
  587. align: 'center'
  588. });
  589. textSprite.x = obj.x - (textSprite.width / 2);
  590. textSprite.y = obj.y;
  591. let parentSprite = obj.parent || this.layers[obj.layerName];
  592. parentSprite.addChild(textSprite);
  593. return textSprite;
  594. },
  595. buildEmitter: function (config) {
  596. const { layerName = 'particles' } = config;
  597. const particleEngine = particleEngines[layerName];
  598. return particleEngine.buildEmitter(config);
  599. },
  600. destroyEmitter: function (emitter) {
  601. const particleEngine = emitter.particleEngine;
  602. particleEngine.destroyEmitter(emitter);
  603. },
  604. setSprite: function (obj) {
  605. const { sprite, sheetName, cell } = obj;
  606. const bigSheets = globals.clientConfig.bigTextures;
  607. const isBigSheet = bigSheets.includes(sheetName);
  608. const newSize = isBigSheet ? 24 : 8;
  609. obj.w = newSize * scaleMult;
  610. obj.h = obj.w;
  611. sprite.width = obj.w;
  612. sprite.height = obj.h;
  613. sprite.texture = this.getTexture(sheetName, cell, newSize);
  614. if (newSize !== sprite.size) {
  615. sprite.size = newSize;
  616. this.setSpritePosition(obj);
  617. }
  618. },
  619. setSpritePosition: function (obj) {
  620. const { sprite, x, y, flipX, offsetX = 0, offsetY = 0 } = obj;
  621. sprite.x = (x * scale) + (flipX ? scale : 0) + offsetX;
  622. const oldY = sprite.y;
  623. sprite.y = (y * scale) + offsetY;
  624. if (sprite.width > scale) {
  625. if (flipX)
  626. sprite.x += scale;
  627. else
  628. sprite.x -= scale;
  629. sprite.y -= (scale * 2);
  630. }
  631. if (oldY !== sprite.y)
  632. this.reorder();
  633. sprite.scale.x = flipX ? -scaleMult : scaleMult;
  634. },
  635. reorder: function () {
  636. this.layers.mobs.children.sort((a, b) => b.y - a.y);
  637. },
  638. destroyObject: function (obj) {
  639. if (obj.sprite.parent)
  640. obj.sprite.parent.removeChild(obj.sprite);
  641. },
  642. //Changes the moveSpeedMax and moveSpeedInc variables
  643. // moveSpeed changes when mounting and unmounting
  644. // moveSpeed: 0 | moveSpeedMax: 1.5 | moveSpeedInc: 0.5
  645. // moveSpeed: 200 | moveSpeedMax: 5.5 | moveSpeedInc: 0.2
  646. // Between these values we should follow an exponential curve for moveSpeedInc since
  647. // a higher chance will proc more often, meaning the buildup in distance becomes greater
  648. adaptCameraMoveSpeed: function (moveSpeed) {
  649. const factor = Math.sqrt(moveSpeed);
  650. const maxValue = Math.sqrt(200);
  651. this.moveSpeedMax = 1.5 + ((moveSpeed / 200) * 3.5);
  652. this.moveSpeedInc = 0.2 + (((maxValue - factor) / maxValue) * 0.3);
  653. },
  654. updateMapAtPosition: function (x, y, mapCellString) {
  655. const { map, sprites, layers: { tileSprites: container } } = this;
  656. const row = sprites[x];
  657. if (!row)
  658. return;
  659. const cell = row[y];
  660. if (!cell)
  661. return;
  662. cell.forEach(c => {
  663. c.visible = false;
  664. spritePool.store(c);
  665. });
  666. cell.length = 0;
  667. map[x][y] = mapCellString.split(',');
  668. map[x][y].forEach(m => {
  669. m--;
  670. let tile = spritePool.getSprite(m);
  671. if (!tile) {
  672. tile = this.buildTile(m, x, y);
  673. container.addChild(tile);
  674. tile.type = m;
  675. tile.sheetNum = tileOpacity.getSheetNum(m);
  676. } else {
  677. tile.position.x = x * scale;
  678. tile.position.y = y * scale;
  679. tile.visible = true;
  680. }
  681. cell.push(tile);
  682. cell.visible = true;
  683. });
  684. },
  685. render: function () {
  686. if (!this.stage)
  687. return;
  688. effects.render();
  689. particleLayers.forEach(p => particleEngines[p].update());
  690. this.renderer.render(this.stage);
  691. }
  692. };
  693. });