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- module.exports = {
- type: 'chest',
-
- ownerId: -1,
-
- ttl: -1,
-
- init: function (blueprint) {
- if (blueprint.ownerId !== null)
- this.ownerId = blueprint.ownerId;
-
- if (blueprint.ttl)
- this.ttl = blueprint.ttl;
- },
-
- simplify: function (self) {
- return {
- type: 'chest',
- ownerId: this.ownerId
- };
- },
-
- update: function () {
- if (this.ttl > 0) {
- this.ttl--;
-
- if (this.ttl === 0)
- this.obj.destroyed = true;
- }
- },
-
- collisionEnter: function (obj) {
- if (!obj.player)
- return;
-
- let ownerId = this.ownerId;
- if (ownerId !== -1) {
- if (ownerId instanceof Array) {
- if (ownerId.indexOf(obj.serverId) === -1)
- return;
- } else if (ownerId !== obj.serverId)
- return;
- }
-
- //Make sure the player took all the items
- // since maybe he doesn't have enough space for everything
- if (this.obj.inventory.giveItems(obj))
- this.obj.destroyed = true;
- }
- };
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