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- module.exports = {
- generate: function (item, blueprint) {
- if (!blueprint.effects)
- return;
-
- item.effects = blueprint.effects.map(function (e) {
- let rolls = e.rolls;
- let newRolls = {};
- for (let p in rolls) {
- let isInt = (p.indexOf('i_') === 0);
- let fieldName = p.replace('i_', '');
-
- let range = rolls[p];
- let value = range[0] + (Math.random() * (range[1] - range[0]));
- if (isInt)
- value = ~~value;
-
- newRolls[fieldName] = value;
- }
-
- return {
- type: e.type,
- properties: e.properties,
- rolls: newRolls
- };
- });
- }
- };
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