|
- define([
-
- ], function (
-
- ) {
- return `
- attribute vec2 aVertexPosition;
- attribute vec2 aTextureCoord;
-
- uniform mat3 projectionMatrix;
- varying vec2 vTextureCoord;
-
- void main(void){
- gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
- vTextureCoord = aTextureCoord;
- }
- `;
- });
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