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- define([
-
- ], function (
-
- ) {
- let events = {
- events: {},
- queue: [],
- on: function (event, callback) {
- let list = this.events[event] || (this.events[event] = []);
- list.push(callback);
-
- for (let i = 0; i < this.queue.length; i++) {
- let q = this.queue[i];
- if (q.event != event)
- continue;
-
- this.queue.splice(i, 1);
- i--;
-
- q.args.splice(0, 0, event);
-
- this.emit.apply(this, q.args);
- }
-
- return callback;
- },
- clearQueue: function () {
- //Hack to allow the player list to persist
- this.queue.spliceWhere(function (q) {
- return ((q.event != 'onGetConnectedPlayer') && (q.event != 'onGetDisconnectedPlayer'));
- });
- },
- off: function (event, callback) {
- let list = this.events[event] || [];
- let lLen = list.length;
- for (let i = 0; i < lLen; i++) {
- if (list[i] == callback) {
- list.splice(i, 1);
- i--;
- lLen--;
- }
- }
-
- if (lLen == 0)
- delete this.events[event];
- },
- emit: function (event) {
- let args = [].slice.call(arguments, 1);
-
- let list = this.events[event];
- if (!list) {
- this.queue.push({
- event: event,
- args: args
- });
-
- return;
- }
-
- let len = list.length;
- for (let i = 0; i < len; i++) {
- let l = list[i];
- l.apply(null, args);
- }
- }
- };
-
- if (window.addons)
- window.addons.init(events);
-
- return events;
- });
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