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- define([
- '../../src/server/config/spellsConfig',
- '../../src/server/combat/combat'
- ], function (
- config,
- combat
- ) {
- var spells = config.spells;
-
- var max = false;
- var maxTarget = false;
-
- spells['harvest life'] = {
- statType: ['str', 'int'],
- statMult: 0.76,
- auto: true,
- cdMax: 6,
- manaCost: 0,
- range: 1,
- random: {
- damage: [1.5, 5.7],
- healPercent: [5, 15]
- }
- };
-
- var bloodBarrierMult = 1.25;
- spells['skeleton melee'] = {
- statType: ['str', 'int'],
- statMult: 0.27 * bloodBarrierMult,
- auto: true,
- cdMax: 5,
- manaCost: 0,
- range: 1,
- random: {
- damage: [1, 3.8]
- }
- };
-
- var level = 20;
-
- var hp = [
- 32.70,
- 65.40,
- 98.10,
- 130.80,
- 163.50,
- 196.20,
- 228.90,
- 261.60,
- 294.30,
- 327.00,
- 359.70,
- 392.40,
- 425.10,
- 457.80,
- 490.50,
- 523.20,
- 555.90,
- 588.60,
- 621.30,
- 654.00
- ];
-
- var hpMax = [
- 160.48,
- 324.53,
- 489.90,
- 660.79,
- 841.44,
- 1036.21,
- 1249.50,
- 1485.85,
- 1749.87,
- 2046.32,
- 2380.05,
- 2756.08,
- 3179.54,
- 3655.72,
- 4190.09,
- 4788.27,
- 5456.08,
- 6199.50,
- 7024.73,
- 7938.17
- ];
-
- return {
- init: function () {
- var res = [];
-
- for (var s in spells) {
- var c = spells[s];
- var d = c.random.damage || c.random.healing;
- if (!d)
- continue;
-
- var damage = d[0];
- if (max)
- damage = d[1];
-
- var config = {
- statType: c.statType,
- statMult: c.statMult,
- element: c.element,
- cd: c.cdMax,
- damage: damage,
- noCrit: true,
- noMitigate: !!c.random.healing,
-
- source: {
- stats: {
- values: {
- level: level,
- dmgPercent: max ? 20 : 0,
- elementArcanePercent: 0,
- elementFrostPercent: 0,
- elementPoisonPercent: 0,
- elementHolyPercent: 0,
- elementFirePercent: 0
- }
- },
- },
- target: {
- stats: {
- values: {
- armor: maxTarget ? (level * 50) : (level * 20),
- elementAllResist: maxTarget ? 100 : 0,
- elementArcaneResist: 0,
- elementFrostResist: 0,
- elementPoisonResist: 0,
- elementHolyResist: 0,
- elementFireResist: 0
- }
- }
- }
- };
-
- var stat = c.statType;
- if (!stat.push)
- stat = [stat];
-
- var minStat = level;
- var maxStat = level * 5;
-
- var mult = (stat.length == 1) ? 1 : 1;
-
- stat.forEach(s => config.source.stats.values[s] = (max ? maxStat : minStat) * mult);
-
- var amount = combat.getDamage(config).amount;
- var duration = c.random.i_duration;
- if (duration)
- amount *= max ? duration[1] : duration[0];
-
- amount /= c.cdMax;
-
- var critChance = max ? 0.5 : 0.05;
- var critMult = max ? 3 : 1.5;
-
- amount = (amount * (1 - critChance)) + (amount * critChance * critMult);
-
- res.push({
- name: s,
- dpt: (~~(amount * 10) / 10),
- cd: c.cdMax,
- mana: c.manaCost || '',
- tpk: ~~((maxTarget ? hpMax : hp)[level - 1] / amount),
- amount: amount
- });
- }
-
- res = res.sort((a, b) => (b.dpt - a.dpt));
-
- console.log();
- console.log('ability dpt');
- console.log();
- res.forEach(function (r) {
- var gap = new Array(20 - r.name.length);
- console.log(r.name + ': ' + gap.join(' ') + r.dpt + ' ' + r.tpk + ' ticks ' + (~~((r.tpk / 2.85) * 10) / 10) + ' seconds');
- });
- console.log();
- }
- };
- });
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