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- define([
- 'misc/events'
- ], function(
- events
- ) {
- var config = {
- 'wizard 1': {
- name: 'Wizard 1',
- sprite: [2, 0],
- class: 'wizard',
- default: true
- },
- 'wizard 2': {
- name: 'Wizard 2',
- sprite: [3, 0],
- class: 'wizard',
- default: true
- },
- 'warrior 1': {
- name: 'Warrior 1',
- sprite: [1, 1],
- class: 'warrior',
- default: true
- },
- 'warrior 2': {
- name: 'Warrior 2',
- sprite: [2, 1],
- class: 'warrior',
- default: true
- },
- 'cleric 1': {
- name: 'Cleric 1',
- sprite: [4, 0],
- class: 'cleric',
- default: true
- },
- 'cleric 2': {
- name: 'Cleric 2',
- sprite: [5, 0],
- class: 'cleric',
- default: true
- },
- 'thief 1': {
- name: 'Thief 1',
- sprite: [6, 0],
- class: 'thief',
- default: true
- },
- 'thief 2': {
- name: 'Thief 2',
- sprite: [7, 0],
- class: 'thief',
- default: true
- },
-
- 'gaekatla druid': {
- name: 'Skin: Gaekatlan Druid',
- sprite: [0, 4],
- class: 'cleric'
- }
- };
-
- events.emit('onBeforeGetSkins', config);
-
- return {
- getBlueprint: function(skinId) {
- return config[skinId];
- },
-
- getSkinList: function(skins) {
- var list = Object.keys(config)
- .filter(function(s) {
- return ((config[s].default) || (skins.some(f => (f == s))));
- })
- .map(function(s) {
- return config[s];
- });
-
- var result = {};
- list.forEach(function(l) {
- if (!result[l.class])
- result[l.class] = [];
-
- result[l.class].push({
- sprite: l.sprite[0] + ',' + l.sprite[1],
- spritesheet: l.spritesheet
- });
- });
-
- return result;
- },
-
- getCell: function(className, costume) {
- var res = Object.keys(config)
- .filter(function(s) {
- return (config[s].class == className);
- })
- .map(function(s) {
- return config[s];
- })[costume];
-
- return (res.sprite[1] * 8) + res.sprite[0];
- },
-
- getSpritesheet: function(className) {
- return Object.keys(config)
- .filter(function(s) {
- return (config[s].class == className);
- })
- .map(function(s) {
- return config[s];
- })[0].spritesheet;
- }
- };
- });
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