25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.
 
 
 

317 satır
4.3 KiB

  1. define([
  2. 'misc/events'
  3. ], function (
  4. events
  5. ) {
  6. return {
  7. init: function () {
  8. events.emit('onBeforeGetAnimations', this);
  9. },
  10. classes: {
  11. wizard: {
  12. '2': {
  13. hitStaff: {
  14. sheet: 'animChar',
  15. row: 1,
  16. col: 5,
  17. frames: 3,
  18. frameDelay: 4
  19. },
  20. raiseStaff: {
  21. sheet: 'animChar',
  22. row: 0,
  23. col: 3,
  24. frames: 5,
  25. frameDelay: 3
  26. }
  27. },
  28. '3': {
  29. hitStaff: {
  30. sheet: 'animChar',
  31. row: 0,
  32. col: 0,
  33. frames: 3,
  34. frameDelay: 4
  35. },
  36. raiseStaff: {
  37. sheet: 'animChar',
  38. row: 1,
  39. col: 0,
  40. frames: 5,
  41. frameDelay: 3
  42. }
  43. },
  44. '4': {
  45. hitStaff: {
  46. sheet: 'animChar',
  47. row: 2,
  48. col: 5,
  49. frames: 3,
  50. frameDelay: 5
  51. },
  52. raiseStaff: {
  53. sheet: 'animChar',
  54. row: 2,
  55. col: 0,
  56. frames: 5,
  57. frameDelay: 4
  58. }
  59. },
  60. '5': {
  61. hitStaff: {
  62. sheet: 'animChar',
  63. row: 3,
  64. col: 0,
  65. frames: 3,
  66. frameDelay: 5
  67. },
  68. raiseStaff: {
  69. sheet: 'animChar',
  70. row: 3,
  71. col: 3,
  72. frames: 5,
  73. frameDelay: 4
  74. }
  75. }
  76. },
  77. thief: {
  78. '6': {
  79. hitSword: {
  80. sheet: 'animChar',
  81. row: 5,
  82. col: 5,
  83. frames: 3,
  84. frameDelay: 5
  85. },
  86. raiseHands: {
  87. sheet: 'animChar',
  88. row: 5,
  89. col: 0,
  90. frames: 5,
  91. frameDelay: 5
  92. }
  93. },
  94. '7': {
  95. hitSword: {
  96. sheet: 'animChar',
  97. row: 4,
  98. col: 0,
  99. frames: 3,
  100. frameDelay: 5
  101. },
  102. raiseHands: {
  103. sheet: 'animChar',
  104. row: 4,
  105. col: 3,
  106. frames: 5,
  107. frameDelay: 6
  108. }
  109. }
  110. },
  111. warrior: {
  112. '9': {
  113. hitSword: {
  114. sheet: 'animChar',
  115. row: 6,
  116. col: 0,
  117. frames: 3,
  118. frameDelay: 5
  119. },
  120. raiseShield: {
  121. sheet: 'animChar',
  122. row: 7,
  123. col: 0,
  124. frames: 5,
  125. frameDelay: 7
  126. }
  127. },
  128. '10': {
  129. hitSword: {
  130. sheet: 'animChar',
  131. row: 7,
  132. col: 5,
  133. frames: 3,
  134. frameDelay: 5
  135. },
  136. raiseShield: {
  137. sheet: 'animChar',
  138. row: 6,
  139. col: 3,
  140. frames: 5,
  141. frameDelay: 7
  142. }
  143. }
  144. }
  145. },
  146. mobs: {
  147. //Chicken
  148. '14': {
  149. basic: {
  150. sheet: 'animMob',
  151. row: 0,
  152. col: 5,
  153. frames: 3,
  154. frameDelay: 6
  155. }
  156. },
  157. //Hermit
  158. '33': {
  159. basic: {
  160. sheet: 'animMob',
  161. row: 1,
  162. col: 2,
  163. frames: 3,
  164. frameDelay: 6
  165. }
  166. },
  167. //Rabbit
  168. '34': {
  169. basic: {
  170. sheet: 'animMob',
  171. row: 0,
  172. col: 0,
  173. frames: 1,
  174. frameDelay: 8
  175. }
  176. },
  177. //Elk
  178. '35': {
  179. basic: {
  180. sheet: 'animMob',
  181. row: 0,
  182. col: 1,
  183. frames: 4,
  184. frameDelay: 5
  185. }
  186. },
  187. //Seagull
  188. '36': {
  189. basic: {
  190. sheet: 'animMob',
  191. row: 2,
  192. col: 0,
  193. frames: 3,
  194. frameDelay: 6
  195. }
  196. },
  197. //Goat
  198. '37': {
  199. basic: {
  200. sheet: 'animMob',
  201. row: 1,
  202. col: 0,
  203. frames: 2,
  204. frameDelay: 7
  205. }
  206. },
  207. //Goat
  208. '38': {
  209. basic: {
  210. sheet: 'animMob',
  211. row: 2,
  212. col: 3,
  213. frames: 3,
  214. frameDelay: 6
  215. }
  216. },
  217. //Pig
  218. '39': {
  219. basic: {
  220. sheet: 'animMob',
  221. row: 1,
  222. col: 5,
  223. frames: 3,
  224. frameDelay: 6
  225. }
  226. },
  227. //Frog
  228. '45': {
  229. basic: {
  230. sheet: 'animMob',
  231. row: 3,
  232. col: 0,
  233. frames: 3,
  234. frameDelay: 6
  235. }
  236. },
  237. //Flamingo
  238. '44': {
  239. basic: {
  240. sheet: 'animMob',
  241. row: 4,
  242. col: 0,
  243. frames: 3,
  244. frameDelay: 6
  245. }
  246. },
  247. //Gopher
  248. '46': {
  249. basic: {
  250. sheet: 'animMob',
  251. row: 5,
  252. col: 0,
  253. frames: 3,
  254. frameDelay: 5
  255. }
  256. },
  257. //Aligator
  258. '47': {
  259. basic: {
  260. sheet: 'animMob',
  261. row: 6,
  262. col: 0,
  263. frames: 3,
  264. frameDelay: 6
  265. }
  266. },
  267. //Crab
  268. '40': {
  269. basic: {
  270. sheet: 'animMob',
  271. row: 7,
  272. col: 0,
  273. frames: 1,
  274. frameDelay: 8
  275. }
  276. },
  277. //Giant Crab
  278. '41': {
  279. basic: {
  280. sheet: 'animMob',
  281. row: 8,
  282. col: 0,
  283. frames: 3,
  284. frameDelay: 6
  285. }
  286. }
  287. },
  288. bosses: {
  289. '1': {
  290. raiseHead: {
  291. sheet: 'animBoss',
  292. row: 0,
  293. col: 0,
  294. frames: 3,
  295. frameDelay: 4
  296. }
  297. },
  298. '2': {
  299. basic: {
  300. sheet: 'animBoss',
  301. row: 2,
  302. col: 0,
  303. frames: 3,
  304. frameDelay: 4
  305. },
  306. peck: {
  307. sheet: 'animBoss',
  308. row: 2,
  309. col: 3,
  310. frames: 4,
  311. frameDelay: 4
  312. }
  313. }
  314. }
  315. };
  316. });