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- define([
- 'server/mocks/generator'
- ], function(
- mocks
- ) {
- return {
- //Is our reputation the correct amount before and after adding
- getReputation_GetReputation: function() {
- var factionBase = require('../src/server/config/factionBase');
- var fjolgard = require('../src/server/config/factions/fjolgard');
- var factionBlueprint = extend(true, {}, factionBase, fjolgard);
-
- var player = mocks.player({
- reputation: {
- factions: {
- fjolgard: factionBlueprint
- },
- list: [{
- id: 'fjolgard',
- rep: 1000,
- tier: 0
- }]
- },
- equipment: {}
- });
-
- var repBefore = player.reputation.list[0].rep;
-
- player.reputation.getReputation('fjolgard', 1);
- if (repBefore + 1 != player.reputation.list[0].rep)
- return true;
- },
-
- //Is our reputation the correct amount before and after adding
- getReputation_LoseReputation: function() {
- var factionBase = require('../src/server/config/factionBase');
- var fjolgard = require('../src/server/config/factions/fjolgard');
- var factionBlueprint = extend(true, {}, factionBase, fjolgard);
-
- var player = mocks.player({
- reputation: {
- factions: {
- fjolgard: factionBlueprint
- },
- list: [{
- id: 'fjolgard',
- rep: 1000,
- tier: 0
- }]
- },
- equipment: {}
- });
-
- var repBefore = player.reputation.list[0].rep;
-
- player.reputation.getReputation('fjolgard', -1);
- if (repBefore - 1 != player.reputation.list[0].rep)
- return true;
- },
-
- //Do we gain tiers when getting the correct amount of reputation to do so
- calculateTier_GainTier: function() {
- var factionBase = require('../src/server/config/factionBase');
- var fjolgard = require('../src/server/config/factions/fjolgard');
- var factionBlueprint = extend(true, {}, factionBase, fjolgard);
-
- var player = mocks.player({
- reputation: {
- factions: {
- fjolgard: factionBlueprint
- },
- list: [{
- id: 'fjolgard'
- }]
- },
- equipment: {}
- });
-
- var f = player.reputation.list[0];
- for (var i = 0; i < factionBlueprint.tiers.length; i++) {
- var tier = factionBlueprint.tiers[i];
- f.tier = i - 1;
- f.rep = tier.rep - 1;
-
- player.reputation.getReputation('fjolgard', 1);
- if (f.tier != i)
- return true;
- }
- },
-
- //Do we lose tiers when losing the correct amount of reputation to do so
- calculateTier_LoseTier: function() {
- var factionBase = require('../src/server/config/factionBase');
- var fjolgard = require('../src/server/config/factions/fjolgard');
- var factionBlueprint = extend(true, {}, factionBase, fjolgard);
-
- var player = mocks.player({
- reputation: {
- factions: {
- fjolgard: factionBlueprint
- },
- list: [{
- id: 'fjolgard'
- }]
- },
- equipment: {}
- });
-
- var f = player.reputation.list[0];
- for (var i = 1; i < factionBlueprint.tiers.length; i++) {
- var tier = factionBlueprint.tiers[i];
- f.tier = i;
- f.rep = tier.rep;
-
- player.reputation.getReputation('fjolgard', -1);
- if (f.tier != i - 1)
- return true;
- }
- }
- };
- });
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