|
- define([
-
- ], function (
-
- ) {
- return {
- events: {
- afterDealDamage: function (item, damage, target) {
- var rolls = item.effects.find(e => (e.type == 'freezeOnHit')).rolls;
-
- var chanceRoll = Math.random() * 100;
- if (chanceRoll >= rolls.chance)
- return;
-
- target.effects.addEffect({
- type: 'slowed',
- chance: 1,
- ttl: rolls.duration
- });
- }
- }
- };
- });
|