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- define([
- 'server/mocks/generator'
- ], function(
- mocks
- ) {
- return {
- //Do you get the correct reputation when talking to a faction vendor for the first time
- startTalk_DiscoverFaction: function() {
- var factionBase = require('../src/server/config/factionBase');
- var anglers = require('../src/server/config/factions/anglers');
- var factionBlueprint = extend(true, {}, factionBase, anglers);
-
- var player = mocks.player({
- dialogue: {
-
- },
- reputation: {
- getBlueprint: function() {
- return factionBlueprint;
- }
- }
- });
-
- var resultMsg = null;
- player.instance.syncer.queue = function(event, msg) {
- resultMsg = msg.messages[0].message;
- };
-
- var target = mocks.player({
- dialogue: {
-
- },
- trade: {
- faction: {
- id: 'anglers'
- }
- }
- });
-
- player.dialogue.talk({
- target: target
- });
-
- var rep = player.reputation.list[0];
- if (rep.rep != factionBlueprint.initialRep)
- return true;
- else if (resultMsg.indexOf(' friendly ') == -1)
- return true;
- else {
- var tierName = factionBlueprint.tiers.find(t => (t.rep == rep.rep)).name.toLowerCase();
- if (resultMsg.indexOf(` ${tierName} `) == -1)
- return true;
- }
- }
- };
- });
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