diff --git a/howto-build-map.md b/howto-build-map.md index 9acd0ce..3e9ff89 100644 --- a/howto-build-map.md +++ b/howto-build-map.md @@ -28,4 +28,5 @@ Now, the tile layers: * hiddenWalls: These wall tiles will be rendered over the relevant hiddenRoom. If these weren't here, the hidden area would just be black, possibly giving players a very good indication that a hidden area is located there. * hiddenTiles: Exactly like hiddenWalls, except for tiles. * walls: A wall tile is any tile that causes the player to collide. It doesn't have to be a wall or even a tree. It could be a regular ground tile too. Just remember that placing a tile in this layer would cause the player to not be able to walk there. -* \ No newline at end of file +* doodads: This layer does not cause collisions and is rendered brighter than the tile layer. +* tiles: Regular tiles that don't collide and are rendered fairly dim. Use this for all ground tiles like carpets, grass, dirt and water. \ No newline at end of file