From 109c0f814a35d7bfd61b347fc84fb580c22a1987 Mon Sep 17 00:00:00 2001 From: Big Bad Waffle Date: Sun, 26 Feb 2017 13:06:58 +0000 Subject: [PATCH] Finished the 'map file' section of 'how to build a map' --- howto-build-map.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/howto-build-map.md b/howto-build-map.md index 9acd0ce..3e9ff89 100644 --- a/howto-build-map.md +++ b/howto-build-map.md @@ -28,4 +28,5 @@ Now, the tile layers: * hiddenWalls: These wall tiles will be rendered over the relevant hiddenRoom. If these weren't here, the hidden area would just be black, possibly giving players a very good indication that a hidden area is located there. * hiddenTiles: Exactly like hiddenWalls, except for tiles. * walls: A wall tile is any tile that causes the player to collide. It doesn't have to be a wall or even a tree. It could be a regular ground tile too. Just remember that placing a tile in this layer would cause the player to not be able to walk there. -* \ No newline at end of file +* doodads: This layer does not cause collisions and is rendered brighter than the tile layer. +* tiles: Regular tiles that don't collide and are rendered fairly dim. Use this for all ground tiles like carpets, grass, dirt and water. \ No newline at end of file