@@ -26,6 +26,7 @@ from synapse.api.room_versions import KNOWN_ROOM_VERSIONS
from synapse.events.builder import EventBuilder
from synapse.federation.sender import FederationSender
from synapse.handlers.presence import (
BUSY_ONLINE_TIMEOUT,
EXTERNAL_PROCESS_EXPIRY,
FEDERATION_PING_INTERVAL,
FEDERATION_TIMEOUT,
@@ -912,6 +913,13 @@ class PresenceHandlerTestCase(BaseMultiWorkerStreamTestCase):
for cases in [
# If both devices have the same state, online should eventually idle.
# Otherwise, the state doesn't change.
(
PresenceState.BUSY,
PresenceState.BUSY,
PresenceState.BUSY,
PresenceState.BUSY,
PresenceState.BUSY,
),
(
PresenceState.ONLINE,
PresenceState.ONLINE,
@@ -933,7 +941,29 @@ class PresenceHandlerTestCase(BaseMultiWorkerStreamTestCase):
PresenceState.OFFLINE,
PresenceState.OFFLINE,
),
# If the second device has a "lower" state it should fallback to it.
# If the second device has a "lower" state it should fallback to it,
# except for "busy" which overrides.
(
PresenceState.BUSY,
PresenceState.ONLINE,
PresenceState.BUSY,
PresenceState.BUSY,
PresenceState.BUSY,
),
(
PresenceState.BUSY,
PresenceState.UNAVAILABLE,
PresenceState.BUSY,
PresenceState.BUSY,
PresenceState.BUSY,
),
(
PresenceState.BUSY,
PresenceState.OFFLINE,
PresenceState.BUSY,
PresenceState.BUSY,
PresenceState.BUSY,
),
(
PresenceState.ONLINE,
PresenceState.UNAVAILABLE,
@@ -956,6 +986,27 @@ class PresenceHandlerTestCase(BaseMultiWorkerStreamTestCase):
PresenceState.UNAVAILABLE,
),
# If the second device has a "higher" state it should override.
(
PresenceState.ONLINE,
PresenceState.BUSY,
PresenceState.BUSY,
PresenceState.BUSY,
PresenceState.BUSY,
),
(
PresenceState.UNAVAILABLE,
PresenceState.BUSY,
PresenceState.BUSY,
PresenceState.BUSY,
PresenceState.BUSY,
),
(
PresenceState.OFFLINE,
PresenceState.BUSY,
PresenceState.BUSY,
PresenceState.BUSY,
PresenceState.BUSY,
),
(
PresenceState.UNAVAILABLE,
PresenceState.ONLINE,
@@ -1114,6 +1165,12 @@ class PresenceHandlerTestCase(BaseMultiWorkerStreamTestCase):
for workers in (False, True)
for cases in [
# If both devices have the same state, nothing exciting should happen.
(
PresenceState.BUSY,
PresenceState.BUSY,
PresenceState.BUSY,
PresenceState.BUSY,
),
(
PresenceState.ONLINE,
PresenceState.ONLINE,
@@ -1132,7 +1189,26 @@ class PresenceHandlerTestCase(BaseMultiWorkerStreamTestCase):
PresenceState.OFFLINE,
PresenceState.OFFLINE,
),
# If the second device has a "lower" state it should fallback to it.
# If the second device has a "lower" state it should fallback to it,
# except for "busy" which overrides.
(
PresenceState.BUSY,
PresenceState.ONLINE,
PresenceState.BUSY,
PresenceState.BUSY,
),
(
PresenceState.BUSY,
PresenceState.UNAVAILABLE,
PresenceState.BUSY,
PresenceState.BUSY,
),
(
PresenceState.BUSY,
PresenceState.OFFLINE,
PresenceState.BUSY,
PresenceState.BUSY,
),
(
PresenceState.ONLINE,
PresenceState.UNAVAILABLE,
@@ -1152,6 +1228,24 @@ class PresenceHandlerTestCase(BaseMultiWorkerStreamTestCase):
PresenceState.OFFLINE,
),
# If the second device has a "higher" state it should override.
(
PresenceState.ONLINE,
PresenceState.BUSY,
PresenceState.BUSY,
PresenceState.BUSY,
),
(
PresenceState.UNAVAILABLE,
PresenceState.BUSY,
PresenceState.BUSY,
PresenceState.BUSY,
),
(
PresenceState.OFFLINE,
PresenceState.BUSY,
PresenceState.BUSY,
PresenceState.BUSY,
),
(
PresenceState.UNAVAILABLE,
PresenceState.ONLINE,
@@ -1266,7 +1360,11 @@ class PresenceHandlerTestCase(BaseMultiWorkerStreamTestCase):
# 8. Advance such that the second device should be discarded (the sync timeout),
# then pump so _handle_timeouts function to called.
self.reactor.advance(SYNC_ONLINE_TIMEOUT / 1000)
if dev_1_state == PresenceState.BUSY or dev_2_state == PresenceState.BUSY:
timeout = BUSY_ONLINE_TIMEOUT
else:
timeout = SYNC_ONLINE_TIMEOUT
self.reactor.advance(timeout / 1000)
self.reactor.pump([5])
# 9. There are no more devices, should be offline.