Browse Source

fix for currency chances

tags/v0.9.1^2
Shaun 3 years ago
parent
commit
383a142a73
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      src/server/items/generator.js

+ 1
- 1
src/server/items/generator.js View File

@@ -47,7 +47,7 @@ module.exports = {
if (blueprint.level < 5)
currencyChance = 0;
else if (blueprint.level < 14)
currencyChance = (blueprint.level - 4) / 11;
currencyChance *= (blueprint.level - 4) / 11;

//If you kill a mob that's too low of a level, idols are much more rare
if (


Loading…
Cancel
Save