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bug #1940: Fixed an issue causing players to always display as in a different zone in the party list

tags/v0.12.0
Shaun 1 ano atrás
pai
commit
404aad0147
3 arquivos alterados com 5 adições e 4 exclusões
  1. +2
    -2
      src/client/ui/templates/party/party.js
  2. +1
    -0
      src/server/security/connections.js
  3. +2
    -2
      src/server/world/atlas.js

+ 2
- 2
src/client/ui/templates/party/party.js Ver arquivo

@@ -64,14 +64,14 @@ define([
let el = this.find('.member[memberId="' + p + '"]');
el.removeClass('differentZone');

if (mObj.mZone !== mZone)
if (mObj.zoneId !== mZone)
el.addClass('differentZone');
});
} else {
let el = this.find('.member[memberId="' + m.id + '"]');
el.removeClass('differentZone');

if (m.mZone !== playerZone)
if (m.zoneId !== playerZone)
el.addClass('differentZone');

el.find('.txtLevel').html('level: ' + m.level);


+ 1
- 0
src/server/security/connections.js Ver arquivo

@@ -152,6 +152,7 @@ module.exports = {

result.push({
zoneName: p.zoneName,
zoneId: p.zoneId,
name: p.name,
level: p.level,
class: p.class,


+ 2
- 2
src/server/world/atlas.js Ver arquivo

@@ -49,6 +49,8 @@ module.exports = {
serverObj.zoneId = thread.id;
serverObj.zoneName = thread.name;

serverObj.player.broadcastSelf();

const simpleObj = obj.getSimple ? obj.getSimple(true, true) : obj;

this.send(obj.zoneId, {
@@ -290,8 +292,6 @@ module.exports = {
delete serverObj.zoneId;
delete obj.zoneId;

serverObj.player.broadcastSelf();

const isRezone = true;
await this.addObject(obj, keepPos, isRezone);
},


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