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bug #1940: Fixed an issue causing players to always display as in a different zone in the party list

tags/v0.12.0
Shaun 1 year ago
parent
commit
404aad0147
3 changed files with 5 additions and 4 deletions
  1. +2
    -2
      src/client/ui/templates/party/party.js
  2. +1
    -0
      src/server/security/connections.js
  3. +2
    -2
      src/server/world/atlas.js

+ 2
- 2
src/client/ui/templates/party/party.js View File

@@ -64,14 +64,14 @@ define([
let el = this.find('.member[memberId="' + p + '"]'); let el = this.find('.member[memberId="' + p + '"]');
el.removeClass('differentZone'); el.removeClass('differentZone');


if (mObj.mZone !== mZone)
if (mObj.zoneId !== mZone)
el.addClass('differentZone'); el.addClass('differentZone');
}); });
} else { } else {
let el = this.find('.member[memberId="' + m.id + '"]'); let el = this.find('.member[memberId="' + m.id + '"]');
el.removeClass('differentZone'); el.removeClass('differentZone');


if (m.mZone !== playerZone)
if (m.zoneId !== playerZone)
el.addClass('differentZone'); el.addClass('differentZone');


el.find('.txtLevel').html('level: ' + m.level); el.find('.txtLevel').html('level: ' + m.level);


+ 1
- 0
src/server/security/connections.js View File

@@ -152,6 +152,7 @@ module.exports = {


result.push({ result.push({
zoneName: p.zoneName, zoneName: p.zoneName,
zoneId: p.zoneId,
name: p.name, name: p.name,
level: p.level, level: p.level,
class: p.class, class: p.class,


+ 2
- 2
src/server/world/atlas.js View File

@@ -49,6 +49,8 @@ module.exports = {
serverObj.zoneId = thread.id; serverObj.zoneId = thread.id;
serverObj.zoneName = thread.name; serverObj.zoneName = thread.name;


serverObj.player.broadcastSelf();

const simpleObj = obj.getSimple ? obj.getSimple(true, true) : obj; const simpleObj = obj.getSimple ? obj.getSimple(true, true) : obj;


this.send(obj.zoneId, { this.send(obj.zoneId, {
@@ -290,8 +292,6 @@ module.exports = {
delete serverObj.zoneId; delete serverObj.zoneId;
delete obj.zoneId; delete obj.zoneId;


serverObj.player.broadcastSelf();

const isRezone = true; const isRezone = true;
await this.addObject(obj, keepPos, isRezone); await this.addObject(obj, keepPos, isRezone);
}, },


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