|
|
@@ -45,7 +45,7 @@ define([ |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
var rCount = (obj.width * obj.height) / 11; |
|
|
|
/*var rCount = (obj.width * obj.height) / 11; |
|
|
|
for (var i = 0; i < rCount; i++) { |
|
|
|
var nx = x + ~~(Math.random() * obj.width) + 2; |
|
|
|
var ny = y + ~~(Math.random() * obj.height) - (obj.height / 3); |
|
|
@@ -71,6 +71,34 @@ define([ |
|
|
|
sprite.pluginName = 'picture'; |
|
|
|
|
|
|
|
this.sprites.push(ray); |
|
|
|
}*/ |
|
|
|
|
|
|
|
var rCount = (obj.width * obj.height) / 11; |
|
|
|
for (var i = 0; i < rCount; i++) { |
|
|
|
var nx = x + ~~(Math.random() * obj.width); |
|
|
|
var ny = y + ~~(Math.random() * (obj.height)) - (obj.height / 2); |
|
|
|
var w = 1 + ~~(Math.random() * 2); |
|
|
|
var h = (obj.height / 4) + ~~(Math.random() * obj.height * 3); |
|
|
|
var hm = 2; |
|
|
|
|
|
|
|
for (var j = 0; j < h; j++) { |
|
|
|
var ray = renderer.buildObject({ |
|
|
|
x: nx, |
|
|
|
y: ny, |
|
|
|
cell: 0, |
|
|
|
sheetName: 'white', |
|
|
|
layerName: 'lightBeams' |
|
|
|
}); |
|
|
|
ray.x = ~~((nx * scale) - (scaleMult * j)); |
|
|
|
ray.y = (ny * scale) + (scaleMult * j * hm); |
|
|
|
ray.alpha = ((1.0 - (j / h)) * 0.45) * (0.5 + (Math.random() * 0.5)); |
|
|
|
ray.width = w * scaleMult; |
|
|
|
ray.height = scaleMult * hm; |
|
|
|
ray.tint = 0xffeb38; |
|
|
|
ray.blendMode = PIXI.BLEND_MODES.ADD; |
|
|
|
|
|
|
|
this.sprites.push(ray); |
|
|
|
} |
|
|
|
} |
|
|
|
}, |
|
|
|
|
|
|
|