Shaun Kichenbrand
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0010c63152
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refactored randomMap generator
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3 years ago |
Shaun
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004999b7e2
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modding[#1499]: added an event that fires before creating bag objects
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3 years ago |
Shaun
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d59e640213
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modding[#1498]: added the ability for mods to define custom login background renderers
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3 years ago |
Shaun
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f862ee0d1e
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random maps can now spawn hidden areas
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3 years ago |
Shaun
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abf3d56f00
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the object spawner can now accept predefined ids for objects (useful for events)
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3 years ago |
Shaun
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5c5d44b10e
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the spawnMob event phase didn't work on existing mobs any more (teleporting them to the new location)
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3 years ago |
Shaun
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169ab2c3cc
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fixed an issue when two hiders overlap, the overlapping area was only visible when you were standing in the overlap
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3 years ago |
Shaun
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78897e086d
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closes #1497
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3 years ago |
Shaun
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5782f377e6
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made the tent peg sprite not flip randomly
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3 years ago |
Shaun
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dc1c9cc8a7
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small shading fix on hand icon
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3 years ago |
Shaun
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05fa06208b
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added tent peg sprites
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3 years ago |
Shaun
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91322a8eb6
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added tealD to colors.less
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3 years ago |
Shaun
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2071a5fa4f
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removed unused code
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3 years ago |
Big Bad Waffle
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e96963f143
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Merge branch '1491-ipad-detection' into 'master'
Extend mobile check to current iPads
Closes #1491
See merge request Isleward/isleward!487
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3 years ago |
Big Bad Waffle
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a2e23926fa
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Merge branch '1494-new-mobile-interact-icon' into 'master'
Resolve "Change the Interact icon on mobile"
Closes #1494
See merge request Isleward/isleward!488
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3 years ago |
Shaun
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32fd7bf176
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small change to interact help text on mobile
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3 years ago |
Shaun
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7e6d3eb24f
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small shading changes on interact icon
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3 years ago |
Shaun
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5a04e767d6
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added missing file for #1495
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3 years ago |
Shaun
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9c3c022152
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fixed package vulnerability with npm audit
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3 years ago |
Shaun
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675a2ebe3f
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fixes #1496
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3 years ago |
Shaun
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3535b6d2a1
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closes #1495
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3 years ago |
Shaun
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a62f4f6948
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added a fadeInOut client component, a spawnObject event phase and a global event after an actor dies
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3 years ago |
Vildravn
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c42ef2f6a2
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Add a section about interacting to mobile help
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3 years ago |
Vildravn
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a0110305e5
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(WIP) Replace blue cross with a hand icon
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3 years ago |
Shaun
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e705f525d4
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updated some packages and closes #1493
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3 years ago |
Shaun
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1067bc3a62
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closes #1492
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3 years ago |
Shaun
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7296454971
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random map room templates now have different randomised mappings for tiles, walls and doodads
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3 years ago |
Vildravn
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82e0e1eee8
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Extend mobile check to current iPads
MacIntel+Touch == iPadOS, at least for now....
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3 years ago |
Shaun
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1fe3a4f43c
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removed the gapmappings function in randomgen as it wasn't working any more anyway
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3 years ago |
Shaun
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23dbfad076
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fix to canFlipX and canFlipY
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3 years ago |
Shaun
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50c4738462
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added canFlipX and canFlipY as possible properties for random map room templates
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3 years ago |
Shaun
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4f27793d01
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small code cleanup
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3 years ago |
Shaun
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6733950a48
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random map files can now specify custom leafConstraints and endConstraints as properties
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3 years ago |
Shaun
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7a780cb7ed
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random maps can now use all room exits instead of all but one
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3 years ago |
Shaun
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807e5c460c
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added an event that fires when a player leaves a zone
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3 years ago |
Shaun
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55e745b251
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fixed a bug introduced when changing the mod.initMap and mod.initThread method names
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3 years ago |
Shaun
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d01ab10d44
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added an object event when an effect is added to an object
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3 years ago |
Shaun
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0fb4be8d1a
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removed the no-undefined eslint rule from client and server
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3 years ago |
Shaun
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054fe45e2a
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fixed a bug that caused event and quest UIs to not be hideable
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3 years ago |
Shaun
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56a78e73d9
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particle emitters now adhere to offsetX and offsetY of objects
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3 years ago |
Shaun
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ff385656f5
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small style changes and made mainMenu much prettier
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3 years ago |
Shaun
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f76798dd94
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random maps now only announce in the console that they are ready once they've been generated
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3 years ago |
Shaun
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33d19bb87b
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lint warning fix
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3 years ago |
Shaun
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1420fd2e67
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when calling threadModules, callbacks are now registered so the zone thread can call the client again afterwards if needed
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3 years ago |
Shaun
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7ce10a9510
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added onAfterPlayerEnterZone event for use by mods
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3 years ago |
Shaun
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11d83138b7
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removed mtxStash from the tableNames as it was never used
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3 years ago |
Shaun
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a918e65e13
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small code cleanup
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3 years ago |
Shaun
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9c322398eb
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the mod loader is now async and renamed the mod.initMain and mod.initMapo methods to initMainThread and initMapThread
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3 years ago |
Shaun
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bf287869ac
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added methods to the rethink and sqlite connectors to create new tables (for use by mods)
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3 years ago |
Shaun
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61cc9324c9
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the notifySelfArray always defaulted classNames to red
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3 years ago |