3020 Commits (1628-quickslot-cooldown)
 

Author SHA1 Message Date
  Shaun Kichenbrand 0010c63152 refactored randomMap generator 3 years ago
  Shaun 004999b7e2 modding[#1499]: added an event that fires before creating bag objects 3 years ago
  Shaun d59e640213 modding[#1498]: added the ability for mods to define custom login background renderers 3 years ago
  Shaun f862ee0d1e random maps can now spawn hidden areas 3 years ago
  Shaun abf3d56f00 the object spawner can now accept predefined ids for objects (useful for events) 3 years ago
  Shaun 5c5d44b10e the spawnMob event phase didn't work on existing mobs any more (teleporting them to the new location) 3 years ago
  Shaun 169ab2c3cc fixed an issue when two hiders overlap, the overlapping area was only visible when you were standing in the overlap 3 years ago
  Shaun 78897e086d closes #1497 3 years ago
  Shaun 5782f377e6 made the tent peg sprite not flip randomly 3 years ago
  Shaun dc1c9cc8a7 small shading fix on hand icon 3 years ago
  Shaun 05fa06208b added tent peg sprites 3 years ago
  Shaun 91322a8eb6 added tealD to colors.less 3 years ago
  Shaun 2071a5fa4f removed unused code 3 years ago
  Big Bad Waffle e96963f143 Merge branch '1491-ipad-detection' into 'master' 3 years ago
  Big Bad Waffle a2e23926fa Merge branch '1494-new-mobile-interact-icon' into 'master' 3 years ago
  Shaun 32fd7bf176 small change to interact help text on mobile 3 years ago
  Shaun 7e6d3eb24f small shading changes on interact icon 3 years ago
  Shaun 5a04e767d6 added missing file for #1495 3 years ago
  Shaun 9c3c022152 fixed package vulnerability with npm audit 3 years ago
  Shaun 675a2ebe3f fixes #1496 3 years ago
  Shaun 3535b6d2a1 closes #1495 3 years ago
  Shaun a62f4f6948 added a fadeInOut client component, a spawnObject event phase and a global event after an actor dies 3 years ago
  Vildravn c42ef2f6a2 Add a section about interacting to mobile help 3 years ago
  Vildravn a0110305e5 (WIP) Replace blue cross with a hand icon 3 years ago
  Shaun e705f525d4 updated some packages and closes #1493 3 years ago
  Shaun 1067bc3a62 closes #1492 3 years ago
  Shaun 7296454971 random map room templates now have different randomised mappings for tiles, walls and doodads 3 years ago
  Vildravn 82e0e1eee8 Extend mobile check to current iPads 3 years ago
  Shaun 1fe3a4f43c removed the gapmappings function in randomgen as it wasn't working any more anyway 3 years ago
  Shaun 23dbfad076 fix to canFlipX and canFlipY 3 years ago
  Shaun 50c4738462 added canFlipX and canFlipY as possible properties for random map room templates 3 years ago
  Shaun 4f27793d01 small code cleanup 3 years ago
  Shaun 6733950a48 random map files can now specify custom leafConstraints and endConstraints as properties 3 years ago
  Shaun 7a780cb7ed random maps can now use all room exits instead of all but one 3 years ago
  Shaun 807e5c460c added an event that fires when a player leaves a zone 3 years ago
  Shaun 55e745b251 fixed a bug introduced when changing the mod.initMap and mod.initThread method names 3 years ago
  Shaun d01ab10d44 added an object event when an effect is added to an object 3 years ago
  Shaun 0fb4be8d1a removed the no-undefined eslint rule from client and server 3 years ago
  Shaun 054fe45e2a fixed a bug that caused event and quest UIs to not be hideable 3 years ago
  Shaun 56a78e73d9 particle emitters now adhere to offsetX and offsetY of objects 3 years ago
  Shaun ff385656f5 small style changes and made mainMenu much prettier 3 years ago
  Shaun f76798dd94 random maps now only announce in the console that they are ready once they've been generated 3 years ago
  Shaun 33d19bb87b lint warning fix 3 years ago
  Shaun 1420fd2e67 when calling threadModules, callbacks are now registered so the zone thread can call the client again afterwards if needed 3 years ago
  Shaun 7ce10a9510 added onAfterPlayerEnterZone event for use by mods 3 years ago
  Shaun 11d83138b7 removed mtxStash from the tableNames as it was never used 3 years ago
  Shaun a918e65e13 small code cleanup 3 years ago
  Shaun 9c322398eb the mod loader is now async and renamed the mod.initMain and mod.initMapo methods to initMainThread and initMapThread 3 years ago
  Shaun bf287869ac added methods to the rethink and sqlite connectors to create new tables (for use by mods) 3 years ago
  Shaun 61cc9324c9 the notifySelfArray always defaulted classNames to red 3 years ago