Shaun
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4993657076
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bug #1840: Fixed the map loader to not crash when room exits are defined before their corresponding room definitions
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2 years ago |
Shaun
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c0f30b4a62
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chore: Fixed a small linting issue
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2 years ago |
Shaun
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d6af42db03
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modding #1783
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2 years ago |
Shaun
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fffcfca449
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feat #1740: Initial commit
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3 years ago |
Shaun
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dd62f5a727
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bug: Fixed an issue in blocking tile indices that was causing some water tiles to be walkable
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3 years ago |
Shaun
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887b031e51
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feat[#1722]: Made blocking tile indices moddable
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3 years ago |
Shaun
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e707b7a3a8
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initial commit
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3 years ago |
Shaun
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ce8cab9ad3
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fixes #1549
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3 years ago |
Shaun
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9cba6161d8
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fixes #1539
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3 years ago |
Shaun Kichenbrand
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0010c63152
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refactored randomMap generator
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3 years ago |
Shaun
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f862ee0d1e
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random maps can now spawn hidden areas
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3 years ago |
Shaun
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78897e086d
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closes #1497
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3 years ago |
Shaun
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2071a5fa4f
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removed unused code
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3 years ago |
Shaun
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e705f525d4
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updated some packages and closes #1493
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3 years ago |
Shaun
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1067bc3a62
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closes #1492
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3 years ago |
Shaun
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7296454971
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random map room templates now have different randomised mappings for tiles, walls and doodads
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3 years ago |
Shaun
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f76798dd94
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random maps now only announce in the console that they are ready once they've been generated
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3 years ago |
Shaun
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4165cf140e
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tiny bracket cleanup
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3 years ago |
Vildravn
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56a2e1b688
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The onAfterGetLayerObjects event now fires even on maps with empty clientObject layers
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4 years ago |
Shaun
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8f9dfa77f9
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redesigned crab ruins area
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4 years ago |
Shaun
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edd573e77a
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closes #1445
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4 years ago |
Shaun Kichenbrand
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9992a7f323
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fixed some linting issues
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4 years ago |
Big Bad Waffle
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38f4577f72
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fixes #1415
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4 years ago |
Shaun Kichenbrand
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4a4cefbc1c
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fixes #1331
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4 years ago |
Big Bad Waffle
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e1b4f9c344
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another fix for #1325 to cater for portals
(cherry picked from commit 4a587582d0 )
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4 years ago |
Big Bad Waffle
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5b66770f14
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another fix for #1325
(cherry picked from commit bdef602fcc )
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4 years ago |
Big Bad Waffle
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81f8a657ff
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fixes #1325
(cherry picked from commit 3f03ffc4c4 )
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4 years ago |
Big Bad Waffle
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4a587582d0
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another fix for #1325 to cater for portals
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4 years ago |
Big Bad Waffle
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bdef602fcc
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another fix for #1325
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4 years ago |
Big Bad Waffle
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3f03ffc4c4
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fixes #1325
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4 years ago |
Big Bad Waffle
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1fc705536f
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linting
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4 years ago |
Big Bad Waffle
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1bce892236
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last map work
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4 years ago |
Big Bad Waffle
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22649f4a62
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sewer map work
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4 years ago |
Big Bad Waffle
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7525bfc91c
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fixes #1283
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4 years ago |
Shaun Kichenbrand
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a3c2d880e6
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node now crashes on promise rejections and added mudfish
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4 years ago |
Big Bad Waffle
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9ff22a49dd
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fixed polylines for newer map files
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4 years ago |
Big Bad Waffle
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bccf51e30e
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fixed a hiddenRooms bug caused by newer versions of tiled
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4 years ago |
Shaun Kichenbrand
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042ce6fb5d
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refactoring
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4 years ago |
Big Bad Waffle
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f9a12bb2b6
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fixes #1139
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5 years ago |
Big Bad Waffle
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0bf0eba5a2
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fixes #1146
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5 years ago |
notme
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aae090339d
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use new path property of maps in maplist for relative folder loading
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5 years ago |
notme
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5485472125
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use .has instead of checking against undefined
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5 years ago |
notme
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300b55df03
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changed condition so that objects with width 0 still count as having a width
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5 years ago |
notme
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995cb04dc6
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use new path property of maps in maplist for relative folder loading
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5 years ago |
notme
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4de07d7f90
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use .has instead of checking against undefined
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5 years ago |
notme
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ea166d7c16
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changed condition so that objects with width 0 still count as having a width
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5 years ago |
Big Bad Waffle
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d56b4e0976
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more conflict fixes
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5 years ago |
Big Bad Waffle
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dd8297e0ca
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estuary mobs now respawn
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5 years ago |
big bad waffle
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74f09cc1e8
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eslint errors
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5 years ago |
Big Bad Waffle
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00bb3ea141
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fixes #781
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5 years ago |