3454 Commits (master)

Author SHA1 Message Date
  Shaun 24b427f267 Hacky version on instance sharing 1 year ago
  Shaun 2139e628e9 work 1 year ago
  Shaun 25eac90520 feat: Allow item types to define noDrop 1 year ago
  Shaun 3bf7ac8c80 feat: enhancements to lighting builder 1 year ago
  Shaun 33578e95d8 test: hotfix and logging for a crash 1 year ago
  Shaun 906bdf7793 test: hotfix and logging for a crash 1 year ago
  Shaun ce13d6a908 feat #1986: More work on this 1 year ago
  Shaun c18fd60b49 modding #1983: Added the follower object to the onFollowerDeath event 1 year ago
  Shaun 44616d4184 modding #1986: Made the castSpellOnHit item effect more generic 1 year ago
  Shaun e75c1486c1 modding #1985: Added oldPos to the afterPositionChange event 1 year ago
  Shaun cf237572db modding #1984: New object event: beforeIsSpellTarget 1 year ago
  Shaun 8b8d804b9b modding #1983: New object event: afterFollowerDeath 1 year ago
  Shaun 57e2f3aa76 fix #1982: Fixed filters 1 year ago
  Shaun 10b742c8be chore: removed test code 1 year ago
  Shaun 23251243b7 modding #1981: new event onBeforeGetSalvagerMappings 1 year ago
  Shaun 946d91b01a fix: Added fix for legacy putrid shanks 1 year ago
  Shaun 810d3161dc fix #1976: Another fix for this task 1 year ago
  Shaun d699bc52a7 modding #1976: refactored onGetHp and its events 1 year ago
  Shaun fbead407a4 fix #1963: Fixed an issue with pets trying to reset spellbook rotations 1 year ago
  Shaun 1c6776e1ee chore: fixed npm vulns 1 year ago
  Shaun e839f19721 chore: fixed linter warnings and reformatted eslintrc 1 year ago
  Shaun 91fb92a5e8 modding #1975: reworked takeDamage argument and damage event arguments 1 year ago
  Shaun b928df1b90 fix: fixed a bug that caused extendEffects to only be send to the owner of the effect 1 year ago
  Shaun 624678cb4b chore: small cleanup 1 year ago
  Shaun ee1be6ef72 fix: fixed a crash that would be caused by trying to fix items with no events inside an effect 1 year ago
  Shaun aa7e70e367 fix: item effects that can't be found will now simply be removed withou crashing the server 1 year ago
  Shaun 4635835848 fix: Fixed double lines above item effects when the item is not a weapon 1 year ago
  Shaun 48ad103e09 chore: added better defaulting for threatMult and added a helper method to reset aggro 1 year ago
  Shaun 971fc10e9c modding #1974: Added the ability for mods to override default UIs 1 year ago
  Shaun 2e6bf42dc7 chore, bug: fixed the outline shader and refactored numbers 1 year ago
  Shaun 6baa7e5454 chore: updated pixijs from 6.1.2 to 6.5.9 1 year ago
  kckckc 6cba6b0687 fix #1972: Fix mob animations 1 year ago
  kckckc 520135eaf0 fix #1570: Fix quickslot border css bug 1 year ago
  kckckc 05ccf42e53 feat #1970: Center floating event text 1 year ago
  kckckc 870c72d367 feat #1968: Add afterGiveHp event 1 year ago
  Shaun adfe6e1c2e polish #1967: Changed the item effects color on tooltips to blueB 1 year ago
  Shaun 12aacd27d7 enhancement #1966 1 year ago
  kckckc 80561d1a1b feat #1965: Use client eslint config for files in clientComponents 1 year ago
  Shaun 7a7b197205 modding #1946 1 year ago
  Shaun 27693cea02 modding #1946 1 year ago
  Shaun 33d9fd5b03 refactor, fix #1963: Refactored atlas, added threadManager and fixed objects being added to zones before the zones are ready 1 year ago
  Shaun cd0f49989a bug: Fixed accidental code delete 1 year ago
  Shaun 9cc4f2329b bug: Fixed accidental code delete 1 year ago
  Shaun 85c357d889 chore: removed test log 1 year ago
  Shaun 4f36b68f0c bug #1691: Fixed a crash caused by atlas not waiting long enough for instanced maps to spawn 1 year ago
  Shaun f5fc0a49ac bug #1691: Fixed a crash caused by atlas not waiting long enough for instanced maps to spawn 1 year ago
  Shaun 0cbf3e46e3 test: added debugging for crash 1 year ago
  Shaun ee67a2105e modding #1960: Add the username to the onBeforeRegisterAccount and onBeforeLogin events 1 year ago
  Shaun 9088cc2e80 modding #1960: Add the username to the onBeforeRegisterAccount and onBeforeLogin events 1 year ago
  Vildravn f3f0dfa3f2 Update lock file 1 year ago