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@@ -28,4 +28,5 @@ Now, the tile layers: |
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* hiddenWalls: These wall tiles will be rendered over the relevant hiddenRoom. If these weren't here, the hidden area would just be black, possibly giving players a very good indication that a hidden area is located there. |
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* hiddenTiles: Exactly like hiddenWalls, except for tiles. |
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* walls: A wall tile is any tile that causes the player to collide. It doesn't have to be a wall or even a tree. It could be a regular ground tile too. Just remember that placing a tile in this layer would cause the player to not be able to walk there. |
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* |
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* doodads: This layer does not cause collisions and is rendered brighter than the tile layer. |
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* tiles: Regular tiles that don't collide and are rendered fairly dim. Use this for all ground tiles like carpets, grass, dirt and water. |