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@@ -47,7 +47,7 @@ module.exports = { |
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if (blueprint.level < 5) |
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currencyChance = 0; |
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else if (blueprint.level < 14) |
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currencyChance = (blueprint.level - 4) / 11; |
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currencyChance *= (blueprint.level - 4) / 11; |
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//If you kill a mob that's too low of a level, idols are much more rare |
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if ( |
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