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fix for currency chances

(cherry picked from commit 383a142a73)
tags/v0.9.0.1
Shaun 3 years ago
committed by Big Bad Waffle
parent
commit
6c5db3e4f3
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      src/server/items/generator.js

+ 1
- 1
src/server/items/generator.js View File

@@ -47,7 +47,7 @@ module.exports = {
if (blueprint.level < 5)
currencyChance = 0;
else if (blueprint.level < 14)
currencyChance = (blueprint.level - 4) / 11;
currencyChance *= (blueprint.level - 4) / 11;

//If you kill a mob that's too low of a level, idols are much more rare
if (


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